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Analyze agent loop

Skill quangphu1912/codebase-analyzer/skills/analyze-agent-loop

Use when tracing turn loops, tool continuations, state transitions, or understanding how an AI agent or complex system actually processes requests through its execution cycleFrom its SKILL.md

Install
npx -y skills add quangphu1912/codebase-analyzer --skill analyze-agent-loop

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SKILL.md

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Announce at start: "Using codebase-analyzer to analyze the agent loop."

Overview

Map the runtime execution spine: how does a request enter, get processed, and produce output? Identify the turn loop, state machine, and tool continuation patterns.

Prerequisite: Reads docs/analysis/artifact-classification.md (need to know core vs support).

Process

  1. Identify the main entry point and request handler
  2. Trace the turn/request loop: input -> processing -> tool call -> response -> next turn
  3. Map state transitions: idle -> active -> waiting -> responding -> idle
  4. Find tool continuation patterns: when does the system call another tool after receiving output?
  5. Identify termination conditions: when does the loop stop?
  6. Find state persistence: what survives between turns?
  7. Produce execution spine diagram

State Machine Decomposition

Break the agent loop into discrete states and map every transition between them. The canonical state cycle is:

IDLE -> RECEIVING -> PROCESSING -> TOOL_CALL -> WAITING -> RESPONDING -> IDLE

For each state, identify:

  • Entry condition -- what causes the system to enter this state?
  • Actions -- what work happens while in this state?
  • Exit transitions -- what are the possible next states, and what triggers each?
  • Error paths -- what happens on failure within this state?
State Transitions:
  IDLE        --[new message]-->  RECEIVING
  RECEIVING   --[parsed]-->       PROCESSING
  PROCESSING  --[tool needed]-->  TOOL_CALL
  PROCESSING  --[text reply]-->   RESPONDING
  PROCESSING  --[error]-->        ERROR
  TOOL_CALL   --[dispatched]-->   WAITING
  WAITING     --[tool result]-->  PROCESSING (continuation)
  WAITING     --[timeout]-->      ERROR
  RESPONDING  --[sent]-->         IDLE
  ERROR       --[retry]-->        RECEIVING
  ERROR       --[fatal]-->        IDLE (terminal)

Look for states that are implicit rather than explicit -- code that behaves like a state machine without naming states is harder to debug. Identify any states not covered by the canonical cycle (e.g., RATE_LIMITED, CANCELLED, STREAMING).

Turn Loop Tracing

Count turns, map tool continuations, and identify state transitions per turn. For each iteration of the loop, record:

  • Turn number and entry state
  • Input type (user message, tool result, system event)
  • Tools called and their continuation chain (tool A result triggers tool B)
  • State transitions within this turn
  • Accumulated context -- what grows or changes between turns
Turn Trace Template:
  Turn N:
    Input: <what arrived>
    State: <state at entry>
    Action: <processing decision>
    Tool calls: <if any, with continuation depth>
    State transitions: <state1> -> <state2> -> ...
    Termination check: <condition evaluated, result>

Termination analysis: How many turns before the loop terminates? What conditions cause termination -- explicit stop, max-turns limit, completion signal, or unhandled error? What causes infinite loops (missing break conditions, tool results that always re-trigger the same path, state that never transitions to terminal)?

Loop termination audit:
  1. Count max-turns guard -- is it enforced? What is the limit?
  2. Check completion signal -- does the loop check for "done"?
  3. Find stall conditions -- states with no exit transition
  4. Identify replay loops -- same input producing same tool call repeatedly
  5. Verify error escape -- does every error path eventually terminate?

The Iron Law

Prompt != behavior. The prompt says what to do; the code determines what CAN be done. Map both separately.

The system prompt defines intent. The runtime code defines capability. A gap between them is where bugs, hallucinations, and unexpected behaviors live. When analyzing an agent loop:

  1. Map the prompt's declared behavior -- what does the system prompt claim the agent should do?
  2. Map the code's actual behavior -- what execution paths, tool limits, and state transitions does the code enforce?
  3. Find the gaps -- places where the prompt promises behavior the code cannot deliver, or the code allows behavior the prompt did not anticipate.

Quick Reference

ComponentWhat To Find
Entry pointMain function, request handler, message listener
Turn loopwhile/for loop processing messages, recursive call pattern
State machineswitch/if-else on state, state object transitions
Tool dispatchfunction call mapping, tool registry lookup
Continuationre-entry after tool output, message chaining
Terminationbreak condition, max turns, completion signal
Persistencestate saved between turns, conversation history

Trigger Signals

  • HIGH confidence: Conditional tool availability in the loop -> extract-tool-graph
  • HIGH confidence: State transitions gated by conditions -> map-feature-gates
  • MEDIUM confidence: Complex multi-step processing -> refactoring candidate
  • LOW confidence: Simple linear processing -> no deep dive needed

Adversarial Lens

If the agent loop had a hidden behavior, where would it be? Check: error paths that trigger unexpected tool calls, state transitions that skip authorization checks, "fallback" behaviors that escalate capabilities. Hidden behaviors live in edge cases of the state machine.

Red Flags

  • Only tracing the happy path, missing error/retry branches
  • Not identifying state persistence mechanisms
  • Missing the tool dispatch/registration pattern

Output Contract

Write docs/analysis/agent-loop.md using standard contract. Include: execution spine diagram, state machine, turn loop flow, termination conditions.

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