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Change traceability review

Skill QoderAI/better-harness/.agents/skills/change-traceability-review

Use for change traceability review across specs, commits, PRs, branches, local diffs, and git history, including Spec Preparation, Review Readiness Checks, and Review Retrospectives, to generate or verify Story-linked specs, commit-message evidence, test evidence, risk signals, AI involvement, and review-flow improvement suggestions.From its SKILL.md

Install
npx -y skills add QoderAI/better-harness --skill change-traceability-review

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

2.2 KB, as published. Nobody here has run it

Change Traceability Review

Review the traceability behind a change, not code style: Story or issue -> Spec -> plan/tasks -> commit/branch/PR -> diff -> tests -> risk. Default to Chinese and keep the report compact and decision-oriented. Treat specs as the review source of truth; code is acceptable when it clearly serves the spec.

Modes

  • Spec Preparation: before implementation or commit, create or tighten a Story-linked spec and define acceptance scenarios, plan/tasks, tests, and risk evidence that later commits can cite. Load Spec Contract.
  • Review Readiness Check: inspect the current diff, staged diff, PR text, branch, or selected commits before review/merge. Load Mode Rules and Reporting.
  • Review Retrospective: inspect recent history, usually latest 30 commits. Identify commit-message habits, weak traceability, missing Spec/Test/Risk evidence, oversized or mixed-scope commits, spec-doc patterns, and rework signals. Load Mode Rules and Reporting.

Entry and Routing

  1. Identify the mode from the user's request or the current review surface.
  2. Read repo instructions first: nearest AGENTS.md, plugin manifests, and the target spec or diff.
  3. Gather bounded local evidence using Evidence Commands.
  4. Apply the relevant contract:
  5. Produce the report using Reporting.

Keep generated helpers and local experiments outside SKILL.md unless they are durable resources the skill must use.

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.