agentsclimarketplace

Frontend design pro

Skill QinghongLin/data2story-skill/skills/frontend-design-pro

Shared UI/visual-design rule library for building polished, distinctive, multimedia-rich self-contained HTML stories. The Data2Story Designer and Programmer read it to choose a visual language (theme, type pairing, layout, components, motion) and implement it so every blog looks intentional and editorial, never templated. Use when designing or reshaping a story's look, picking fonts/colors/themes, building a hero/chart/card/map/audio component, adding motion or an interactive, or fixing a visual defect (invisible chart, overflow, broken media, AI-slop look). Not a pipeline stage — a design source consulted by other roles.From its SKILL.md

Install
npx -y skills add QinghongLin/data2story-skill --skill frontend-design-pro

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

5.8 KB, ~1.1k tokens by cl100k_base, as published. Nobody here has run it

Frontend Design

A shared design system for building beautiful, distinctive, multimedia-rich HTML stories. This is not a pipeline stage; it is a library the Designer reads to choose a visual language and the Programmer reads to implement it, so output looks like an editorial product, not a default template.

When to use

  • Designer: before writing page_rhythm and per-section visuals, pick a theme and component vocabulary from here. Borrow tokens, layout, and component recipes; record the chosen theme in designer.json page_rhythm.
  • Programmer: implement the chosen theme's tokens as CSS :root variables and build each visual with the matching component recipe and motion/accessibility rules here.

Core principles

  1. Editorial, not generic. Avoid the default-AI look (bootstrap blue, purple gradient hero, everything centered, one system font, evenly-spaced soulless cards). Commit to one bold idea per story. See references/themes.json → anti_patterns.
  2. Rich media by default. A story should use multiple channels well — charts, images, video, audio, interactives/maps — each presented with craft, not dumped in. See references/media_presentation.json.
  3. One system, themed per story. All color/type/space/shadow flow from CSS :root tokens so the whole page is coherent and re-themeable. See references/design_tokens.json for tokens and references/typography.json for concrete file://-safe font-pairing stacks.
  4. Structure carries the reading. A clear content column, deliberate full-bleed moments, and consistent section rhythm. See references/layout.json.
  5. Motion and access are part of the design. Subtle scroll reveals and transitions, always respecting prefers-reduced-motion, AA contrast, focus states, and "never autoplay sound." See references/motion.json for motion tokens, choreography, accessibility, and the anti-slop checklist.
  6. Self-contained. Single HTML file; allowed CDNs only (Vega-Embed, Leaflet, optionally D3/PDF.js); inline data; works on file://.

References

  • references/design_tokens.json — color roles, data-color scales, fluid type scale, spacing/radius/shadow, themed via :root.
  • references/layout.json — content column, full-bleed breakout, section rhythm, responsive grid, sticky patterns.
  • references/components.json — recipes: hero/teaser, stat callouts, card deck, pull quote, chart/map frames, audio players, scrollytelling, before/after, guess-reveal, data table, references footer.
  • references/media_presentation.json — how to present each channel (image, video, audio, chart, map, instance) richly, and the "all five channels by default" doctrine.
  • references/themes.json — ready-made distinctive themes (token presets) and the anti-patterns to avoid.
  • references/interaction_playbook.json — the deep interaction/craft playbook: craft principles, centerpiece doctrine, the universal engine (state + render + steps[]), and recipes for explorables/scrollytelling/guess-reveal.
  • references/pitfalls.json — the 错题本 (mistakes-never-to-repeat ledger): real bugs from shipped runs, each with how a role detects it. Read before building.
  • references/exemplars/cinematic_flagship.md — a proven cinematic-blog blueprint with copy-paste recipes (pick-a-side hero, accuracy scorecard, cinemagraph hero, continuous backdrop, publish-gate manifest).
  • references/abstract_excellence.json — the positive flagship playbook for the dry / abstract / computational topic (chart-led / statistical / non-photographic): reframe hook, signature annotated chart, the reader's own position, disciplined typography, and the runnable-verify layer. Read whenever the topic resolves is_visual=false (especially is_computational=true) — the analogue of the cinematic recipes for stories with no photographable subject.
  • references/typography.json — font-pairing catalog, file://-safe font stacks, and the ban list of generic/default type choices.
  • references/finish.json — the editorial finish layer: the small polish details that lift a page from competent to crafted.
  • references/motion.json — motion tokens, choreography, micro-interactions, accessibility, reduced-motion, performance, and the anti-slop checklist.
  • references/quality_rubric.json — the shared design-quality rubric authors are scored against.

A story is well-designed when it commits to one clear visual identity, uses several media channels with craft, reads cleanly on mobile and desktop, and could not be mistaken for a default template.

What ships with it: 15 files

347.6 KB alongside SKILL.md

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.