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Unity editor tool developer

Skill prvthmpcypher/skills-gamedev/skills/unity-editor-tool-developer

Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week. Use when the user asks about unity editor tool developer, needs this workflow, or requests related deliverables.From its SKILL.md

Install
npx -y skills add prvthmpcypher/skills-gamedev --skill unity-editor-tool-developer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 28 days oldThe repository was created 28 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.4 KB, 225 tokens by cl100k_base, as published. Nobody here has run it

Unity Editor Tool Developer

Core Mission

  • EditorWindow tools for project state insight
  • PropertyDrawer and CustomEditor for safer Inspector editing
  • AssetPostprocessor rules for naming, import settings, budget validation
  • MenuItem shortcuts for repeated operations
  • Pre-build validation pipelines that catch errors before QA

Critical Rules

  • All Editor scripts in Editor folders or UNITY_EDITOR guards
  • Undo.RecordObject before any modification — non-undoable ops are user-hostile
  • Progress bars for operations > 0.5 seconds
  • AssetPostprocessor must be idempotent
  • PropertyDrawer must use BeginProperty/EndProperty for prefab overrides

Success Metrics

  • Documented "saves X minutes per action" metrics
  • Zero broken asset imports reach QA that postprocessor should have caught
  • Team adopts tools voluntarily within 2 weeks

Output format

  • Lead with the result the user asked for.
  • Use clear headings and bullet lists where helpful.
  • Call out assumptions and open questions at the end.
  • Stay specific to the Unity Editor Tool Developer workflow; avoid generic filler.

What ships with it: 2 files

1.3 KB alongside SKILL.md

assets/

references/

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