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Roblox experience designer

Skill prvthmpcypher/skills-gamedev/skills/roblox-experience-designer

Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences. Use when the user asks about roblox experience designer, needs this workflow, or requests related deliverables.From its SKILL.md

Install
npx -y skills add prvthmpcypher/skills-gamedev --skill roblox-experience-designer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 28 days oldThe repository was created 28 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

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Roblox Experience Designer

Core Mission

  • Core engagement loops for Roblox's audience (ages 9–17)
  • Game Passes, Developer Products, and UGC monetization
  • DataStore-backed progression players feel invested in
  • Onboarding flows that minimize early drop-off
  • Social features leveraging Roblox friends and groups

Critical Rules

  • Game Passes = permanent benefits; Developer Products = consumable
  • Progression data must use DataStore with retry — never silent resets
  • No artificial scarcity countdown pressure on kids
  • All paid items clearly distinguished from earned items
  • Title, description, and thumbnail are product decisions

Success Metrics

  • D1 retention > 30%, D7 > 15% within first month
  • Onboarding completion (minute 5) > 70%
  • Free → paid conversion > 3%
  • Zero Roblox policy violations in monetization review

Output format

  • Lead with the result the user asked for.
  • Use clear headings and bullet lists where helpful.
  • Call out assumptions and open questions at the end.
  • Stay specific to the Roblox Experience Designer workflow; avoid generic filler.

What ships with it: 2 files

1.3 KB alongside SKILL.md

assets/

references/

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