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Kiss plan

Skill Pr1m4lc0d3/KiSYSTEM/skills/kiss-plan

KiSYSTEM - measure twice, cut once. A Claude Code skill bundle that keeps AI-written code clean, modular, and human-readable, enforced from the base of a project.

Install
npx -y skills add Pr1m4lc0d3/KiSYSTEM --skill kiss-plan

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use before writing code for any multi-step task, feature, or new project — orient inside the existing structure first, then turn the request into a short design doc with explicit modules, interfaces, and a verify-stepped build sequence. Use when a task is ambiguous, spans more than one file, or has more than one reasonable interpretation.

SKILL.md

2.7 KB, as published. Nobody here has run it

KISS — Plan

Never write a line until you understand the frame. Conceptualize before you build. Most rework comes from a design that was never written down, and most bloat from code written before checking whether it already exists.

Frame-first: the order that prevents the error

Before writing any code, in this order:

  1. Name the unit. State exactly what function/section you are building or changing, in one sentence. If you can't, you don't understand it yet.
  2. Check the map for a twin or a relative. Query .kiss/inert.md (see kiss-map):
    • Twin (a duplicate already exists) → reuse it. Do not write new code.
    • Relative (something related/adjacent exists) → extend or compose it, don't fork it.
    • Nothing → you're clear to create.
  3. Choose its shape. Decide the bounded, labeled section it will live in (see kiss-readable) and which file it belongs to (see kiss-modularity).
  4. Find its slot. Identify exactly where it plugs into the frame.
  5. Only now write — the design doc first, then the code.

Steps 1–4 are the "measure twice." Step 5 is the "cut once."

The design doc

Write a design.md (use templates/design.md.template). A map, not a manuscript. Four things:

  1. Goal — done as a verifiable condition. Not "make it work" — "X returns Y for input Z; the failing test passes."
  2. Modules — the units this breaks into. For each: what it does · how it's used · what it depends on. If you can't name a unit's single responsibility in one sentence, it isn't a unit.
  3. Interfaces — how units talk. A consumer understands a unit without reading its internals; you change internals without breaking consumers.
  4. Build sequence — ordered steps, each with a verify check:
    1. [step] → verify: [observable check]
    2. [step] → verify: [observable check]
    

Surface ambiguity, don't paper over it

Multiple interpretations? List them and ask — never pick one silently. A simpler approach than requested? Say so before building the complex one. Naming the confusion early is cheaper than finding it in review.

Strong vs weak goals

Weak (needs babysitting)Strong (loop independently)
"Add validation""Tests for invalid inputs pass"
"Fix the bug""A test reproducing it passes"
"Refactor X""Same tests pass before and after"

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.