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Crafting html

Skill pgoell/pgoell-claude-tools/plugins/workbench/skills/crafting-html

Collection of my personal claude skills

Install
npx -y skills add pgoell/pgoell-claude-tools --skill crafting-html

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when producing a standalone HTML artifact that is not already covered by another workbench skill (writing-spec, writing-plans, brainstorming, systematic-debugging) or by research:research. Covers PR walkthroughs, code explainers, slide decks, status and incident reports, design prototypes, SVG illustrations, custom editing interfaces, and similar single-file HTML outputs. Bundles 20 reference examples plus an index file (21 files total) for inspiration; read individual files lazily, not all at once.

SKILL.md

6.4 KB, as published. Nobody here has run it

Crafting HTML Artifacts

HTML is the right medium for share-once expository content. It carries information density that markdown cannot match (tables with design, SVG diagrams, color-coded annotations, syntax-highlighted code blocks, expandable sections, mobile-responsive layout), it shares as a link without rendering tools, and it supports two-way interaction (sliders, copy-as-prompt buttons, drag-and-drop editors). Markdown's editability advantage does not apply to artifacts the reader does not edit.

This skill differs from frontend-design. frontend-design builds UI and components, where the artifact is part of a product. This skill produces single-file expository HTML documents, where the artifact is a communication.

When NOT to use this skill

  • Specs: use workbench:writing-spec.
  • Plans: use workbench:writing-plans.
  • Brainstorm summaries: use workbench:brainstorming.
  • Debug reports: use workbench:systematic-debugging.
  • Research reports: use research:research.
  • Multi-slide presentations with a deck-stage engine and presenter mode: use presentations:creating-presentations. The references/09-slide-deck.html template here is the quick single-file fallback for one-off decks.
  • UI or component code: use frontend-design.

Five categories of HTML artifacts

CategoryReference files
Specs, planning, explorationreferences/01-exploration-code-approaches.html, references/02-exploration-visual-designs.html, references/16-implementation-plan.html
Code review and understandingreferences/03-code-review-pr.html, references/04-code-understanding.html, references/17-pr-writeup.html
Design and prototypesreferences/05-design-system.html, references/06-component-variants.html, references/07-prototype-animation.html, references/08-prototype-interaction.html
Reports, research, learningreferences/09-slide-deck.html, references/10-svg-illustrations.html, references/11-status-report.html, references/12-incident-report.html, references/13-flowchart-diagram.html, references/14-research-feature-explainer.html, references/15-research-concept-explainer.html
Custom editing interfacesreferences/18-editor-triage-board.html, references/19-editor-feature-flags.html, references/20-editor-prompt-tuner.html

references/index.html is the upstream's gallery index page, kept as the 21st file for reference; it is not assigned to a category.

Universal patterns

  • Single-file HTML5; no external dependencies.
  • Inline <style> block; no separate CSS files or CDN imports.
  • Mobile-responsive viewport meta tag; layout works at narrow widths.
  • Semantic HTML (<section>, <article>, <nav>, <aside>, <figure>).
  • Inline <svg> for diagrams.
  • For two-way interaction, include copy-link or copy-as-prompt buttons.
  • No U+2014 or U+2013 codepoints in body copy. HTML entity forms (&mdash;, &#8212;, &ndash;, &#8211;) are permitted.
  • Realistic placeholder content; do not leave Lorem ipsum or empty sections.

How to use the references

Read one reference file matching the artifact type before generating. Do not load all 21 references; each is self-contained and roughly 10 to 25 KB. The category map above is the index. The host agent reads references/<file>.html on demand, not proactively.

Output Format

Applying a design system

Before emitting HTML, check for an active design system and inline its overrides into the artifact's <style> block:

  1. Resolve the design-system name: per-prompt override (e.g., "render with the brand-2026 design system"), then .workbench/config.md ## Design system Name:, then no override.
  2. Locate the directory: .workbench/design-systems/<name>/ (project scope), then ~/.claude/workbench/design-systems/<name>/ (user scope). If a name resolves but no directory is found at either scope, report the missing path to the user and emit with template defaults; do not fabricate a substitute.
  3. Inline colors.css (and typography.css if present) after the template's own :root declarations, so the design system's values win the cascade.
  4. For any referenced component, paste components/<n>.html markup and scoped style into the artifact body.
  5. For any referenced image, base64-encode (base64 -w 0 <file>) and inline as data:image/<type>;base64,<payload>. SVG is text and can be inlined directly. Use relative paths only when the artifact and the design system co-exist in the same git tree and the artifact will not travel.

crafting-html references vary in their CSS variable surface; inspect the chosen reference template's :root to know which design-system variables apply.

To create or edit a design system, see workbench:crafting-design-systems.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.