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Crafting html

Skill pgoell/pgoell-claude-tools/plugins/workbench/skills/crafting-html

Use when producing a standalone HTML artifact that is not already covered by another workbench skill (writing-spec, writing-plans, brainstorming, systematic-debugging) or by research:research. Covers PR walkthroughs, code explainers, slide decks, status and incident reports, design prototypes, SVG illustrations, custom editing interfaces, and similar single-file HTML outputs. Bundles 20 reference examples plus an index file (21 files total) for inspiration; read individual files lazily, not all at once.From its SKILL.md

Install
npx -y skills add pgoell/pgoell-claude-tools --skill crafting-html

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

6.4 KB, ~1.1k tokens by cl100k_base, as published. Nobody here has run it

Crafting HTML Artifacts

HTML is the right medium for share-once expository content. It carries information density that markdown cannot match (tables with design, SVG diagrams, color-coded annotations, syntax-highlighted code blocks, expandable sections, mobile-responsive layout), it shares as a link without rendering tools, and it supports two-way interaction (sliders, copy-as-prompt buttons, drag-and-drop editors). Markdown's editability advantage does not apply to artifacts the reader does not edit.

This skill differs from frontend-design. frontend-design builds UI and components, where the artifact is part of a product. This skill produces single-file expository HTML documents, where the artifact is a communication.

When NOT to use this skill

  • Specs: use workbench:writing-spec.
  • Plans: use workbench:writing-plans.
  • Brainstorm summaries: use workbench:brainstorming.
  • Debug reports: use workbench:systematic-debugging.
  • Research reports: use research:research.
  • Multi-slide presentations with a deck-stage engine and presenter mode: use presentations:creating-presentations. The references/09-slide-deck.html template here is the quick single-file fallback for one-off decks.
  • UI or component code: use frontend-design.

Five categories of HTML artifacts

CategoryReference files
Specs, planning, explorationreferences/01-exploration-code-approaches.html, references/02-exploration-visual-designs.html, references/16-implementation-plan.html
Code review and understandingreferences/03-code-review-pr.html, references/04-code-understanding.html, references/17-pr-writeup.html
Design and prototypesreferences/05-design-system.html, references/06-component-variants.html, references/07-prototype-animation.html, references/08-prototype-interaction.html
Reports, research, learningreferences/09-slide-deck.html, references/10-svg-illustrations.html, references/11-status-report.html, references/12-incident-report.html, references/13-flowchart-diagram.html, references/14-research-feature-explainer.html, references/15-research-concept-explainer.html
Custom editing interfacesreferences/18-editor-triage-board.html, references/19-editor-feature-flags.html, references/20-editor-prompt-tuner.html

references/index.html is the upstream's gallery index page, kept as the 21st file for reference; it is not assigned to a category.

Universal patterns

  • Single-file HTML5; no external dependencies.
  • Inline <style> block; no separate CSS files or CDN imports.
  • Mobile-responsive viewport meta tag; layout works at narrow widths.
  • Semantic HTML (<section>, <article>, <nav>, <aside>, <figure>).
  • Inline <svg> for diagrams.
  • For two-way interaction, include copy-link or copy-as-prompt buttons.
  • No U+2014 or U+2013 codepoints in body copy. HTML entity forms (&mdash;, &#8212;, &ndash;, &#8211;) are permitted.
  • Realistic placeholder content; do not leave Lorem ipsum or empty sections.

How to use the references

Read one reference file matching the artifact type before generating. Do not load all 21 references; each is self-contained and roughly 10 to 25 KB. The category map above is the index. The host agent reads references/<file>.html on demand, not proactively.

Output Format

Applying a design system

Before emitting HTML, check for an active design system and inline its overrides into the artifact's <style> block:

  1. Resolve the design-system name: per-prompt override (e.g., "render with the brand-2026 design system"), then .workbench/config.md ## Design system Name:, then no override.
  2. Locate the directory: .workbench/design-systems/<name>/ (project scope), then ~/.claude/workbench/design-systems/<name>/ (user scope). If a name resolves but no directory is found at either scope, report the missing path to the user and emit with template defaults; do not fabricate a substitute.
  3. Inline colors.css (and typography.css if present) after the template's own :root declarations, so the design system's values win the cascade.
  4. For any referenced component, paste components/<n>.html markup and scoped style into the artifact body.
  5. For any referenced image, base64-encode (base64 -w 0 <file>) and inline as data:image/<type>;base64,<payload>. SVG is text and can be inlined directly. Use relative paths only when the artifact and the design system co-exist in the same git tree and the artifact will not travel.

crafting-html references vary in their CSS variable surface; inspect the chosen reference template's :root to know which design-system variables apply.

To create or edit a design system, see workbench:crafting-design-systems.

What ships with it: 21 files

379.8 KB alongside SKILL.md

Keep looking

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