Ableton arrangement
Use when composing or arranging a full song in Ableton Live via MCP — section design, track layout, bass pattern palettes (DRIVE/BREATH/SLIDE…), drum conventions per meter, lead guitar techniques, effects chains, dynamics and humanization. For reinterpreting songs in a new genre or building an arrangement from a chart or MIDI.From its SKILL.md
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SKILL.md
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Ableton Arrangement — composing full songs via MCP
Song-agnostic patterns for fleshing a song idea (MIDI or chart in hand) into a full
arrangement. Validated on a hardcore-punk 11/4 reinterpretation of Agni Parthene;
applies to any genre/key/meter. Connection mechanics and device gotchas live in the
ableton-mcp skill; analysis of existing recordings in song-analysis.
Track layout template
Works for rock/punk/electronic/cinematic reinterpretation:
| Track | Role |
|---|---|
| Reference (muted) | Original melody/reference audio for A/B |
| Melody / Voices | Lead vocal or chant melody MIDI |
| Bass | e.g. Deep Hop Bass rack, Electric Basic Bass, String Studio |
| Rhythm Guitar | Power chords — Guitar-Dual Amped Heavy (heavy) / Crunch (medium) |
| Drums | Kit (Memphis Studio etc.) — kick=36, snare=38, hh_closed=42, hh_open=46, crash=49, ride=51, toms=41/43/45 |
| Lead Guitar | Same guitar rack as rhythm, Amp Gain pushed (~115/127) |
| Color/Aux | Trumpet, strings, pads — punctuates bridges, fills holes |
One MIDI clip per track at song length (e.g. 198 beats for 18 bars of 11/4). Slot 8 is a good "live" slot; leave slots 0–7 for variations.
Section design
At least 5 sections, each with its own character:
| Section | Bars (typical) | Function |
|---|---|---|
| Intro | 1–2 | Bass + lead color only. No rhythm guitar. Anticipation. |
| Verse build | 3–4 | Rhythm guitar enters. Bass still sparse. |
| Chorus | 5–8 | Full instrumentation, peak energy. |
| Bridge | 9–12 | Pull back — sparse; a NEW instrument enters (trumpet, strings). Lead silent. |
| Solo | 13–16 | Lead foreground. Drums change pattern (ride > closed hat). |
| Outro | 17–18 | Breath, then finale hit. |
Each instrument changes role per section — never the same density throughout. The contrasts create the song's narrative.
Dynamic techniques (proven to add soul)
- Pre-section drops — silence drums + bass for 1 beat before each section change. The ear reaches for the missing beat → next section HITS harder.
- Section-based volume automation via
set_clip_automation"Volume": Intro 0.65, Build 0.85, Bridge 0.70–0.78, Solo 0.95, Outro 0.70 → 1.0. ⚠️ Only works where the track exposes Volume as automatable — bass usually does; drum kit racks and guitar amp racks often DON'T ("Parameter not found") → fall back to per-note velocity or a manual envelope. - Drum ghost notes — quiet snares (vel 24–38) ~0.25–0.5 beats before each main snare. Skip the bridge.
- Solo-specific drums — swap constant closed hats for ride on chord-change beats + open-hat splashes at offbeats. ~50% fewer notes; breathing room.
- Pre-solo crash (pitch 49) at the solo's first beat.
- Tom fills at section boundaries — Hi → Mid → Low over 0.5–1 beat, vel ramp 80→110.
Bass pattern palette (per-bar, never uniform)
| Pattern | Use case | Per 4/4 bar | Per 11/4 bar |
|---|---|---|---|
| DRIVE (8ths on root) | High-energy chorus/solo | 8 | 22 |
| BREATH (half + quarter feel) | Verse/build, space | 2–3 | 4–6 |
| SLIDE (last 2 8ths step up) | Section transitions | 8 ending up | 22 ending up |
| STAB (sustains) | Bridge, sparse | 2–3 | 5 |
| STAC_AIR (rests + isolated hits) | Punk breaks | 2–4 | 4–6 |
| OCT (root/octave alternation) | Push energy | 8 | 22 |
| ACCENT (3+3+2 grouping, vel accents) | Solo entry | 8 | 22 |
| WALK/CLIMB (scale walk between roots) | Transitions | varies | varies |
Don't DRIVE every bar — constant 8ths sound like a sequencer. Mix patterns; ~50–100 notes total per song section, not hundreds. Punk reference (Ramones-style, bars 37–40): DRIVE → BREATH+SLIDE → STAC_AIR → ACCENT.
Drum conventions per meter
- 4/4 rock/punk: kick 1+3, snare 2+4, closed hat every 8th.
- 11/4 (3+4+4): kick 1, 4, 8 (sub-group downbeats); snare 3, 7, 11 (sub-group ends).
- 9/8 zeibekiko (4+5): kick 1, 5; snare varies by sub-style.
- General: hat velocity −22% to avoid harsh top; crash on section entries; tom fill at the bar before transitions.
- HARD RULE — drummer-playable: patterns must be humanly performable. No sustained 32nds at moderate tempos, hands alternate, no impossible limb stacks (e.g. 3 simultaneous hand hits). If a real drummer couldn't play it, rewrite it.
- Match the source genre's drum logic when reinterpreting (see
song-analysisreferences/drum-pattern-analysis.md) — don't impose a rock backbeat on laiko.
Lead guitar techniques (in order of subtlety)
- Power chord swells (root+5th+octave) on changes; strum offsets 12–80 ms.
- Chord-tone landings on strong beats; scale tones connect.
- String-pull bends — diatonic-step-below grace (~0.15 beat) before a peak. Selective only — every-note bends sound fake.
- Re-plucks — split a sustain into long+short same-pitch pair (~0.05 beat gap). Phrase peaks and final resolutions only.
- Chromatic approach for horns — half-step grace below each stab (D# → E).
Power-chord chart shorthand (single letters, no quality): see song-analysis
references/modal-theory.md.
Effects chains
Bass — punk grit (cuts through): Overdrive (Drive 35, Tone 60, Dry/Wet 45 — parallel) → EQ Eight (HP 40 Hz, −2 dB @ 250, +3.5 dB @ 1k presence, +2 dB @ 1.5k growl) → Compressor (4:1, threshold ~−15 dB, makeup on).
Rhythm guitar — wide and warm: rack Chorus macro ~75, Room ~70 → Chorus-Ensemble (Ensemble mode, Width 0.85, Warmth 0.65, Dry/Wet 0.35) → EQ Eight (HP 60 Hz, +2.5 dB @ 200 body, −1.5 dB @ 3.5k smooth top).
Lead — distortion: rack "Amp Gain" macro 110–120 (88 = clean-ish, max 127), drop "Amp Volume" ~10 to compensate; Chorus-Ensemble + Reverb after the amp = soaring solo.
Mastering (MANUAL — MCP can't touch Master): EQ Eight (HP 30 Hz, +1 dB @ 3k, +1.5 dB @ 10k air) → Glue Compressor (2:1, Attack 10 ms, Release Auto, Makeup +2 dB, 1–2 dB GR) → Limiter (ceiling −0.3 dB, ~−12 LUFS modern / ~−9 LUFS aggressive punk).
Arrangement-specific MCP cautions
(Full gotcha list → ableton-mcp skill.)
- Drum clips with 500+ notes exceed read token limits — work from locally-saved JSON.
- Read the clip before wiping. The user hand-edits clips mid-session ("made a few
changes") — filter + re-push over wipe + full push;
remove_notesby range. - Volume automation rejected on rack tracks → per-note velocity.
- UI says "track 11" → MCP index 10.
Iteration patterns that worked
- Save every meaningful state to JSON — easy revert, diff history.
- Push in 2–3 chunks, not 6–9.
- Filter + add over wipe + push for small changes.
- Re-read the clip when the user says "made changes" — never trust last-saved state.
- Get direction before big rewrites (AskUserQuestion when the request is ambiguous).
- Test small first — one section, then propagate.
When NOT to use this workflow
- Live recording sessions — manual playing beats MCP for tracking.
- One-note tweaks — Ableton UI directly.
- Auditioning samples — browser preview is faster.
- Final mastering — needs manual ears and tools beyond MCP.
Local environment (this machine)
- Note generators live in
/Users/peripan/dev/abletonAI/audio-analysis/(gen_*.py,build_*.py) — bass palettes, drum fills, lead techniques implemented there. - Source doc (read-only):
WORKFLOW-ableton-arrangement.mdin the same folder.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.