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Co creation gate runtime

Skill papperrollinggery/Paperrolling-DIRcreative-SKILL/skills/dircreative/co-creation-gate-runtime

Chat-first film preproduction skill for Codex: director-room ideation, story/script/shot design, visual review, model-specific prompts, and verified releases.

Install
npx -y skills add papperrollinggery/Paperrolling-DIRcreative-SKILL --skill co-creation-gate-runtime

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What its author says it does

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Track user creative approvals, fixture simulations, and pending media blockers before downstream artifacts are locked.

SKILL.md

3.2 KB, as published. Nobody here has run it

Co-Creation Gate Runtime

Required Knowledge

  • docs/film-preproduction/co-creation-gate-policy.md
  • docs/film-preproduction/chat-co-creation-interface.md
  • docs/film-preproduction/chat-inline-visualization-interface.md
  • docs/film-preproduction/schemas/co-creation-run.yaml
  • docs/film-preproduction/phase-contracts.yaml
  • docs/film-preproduction/capability-aware-generation-policy.md

Inputs

  • current project artifacts
  • proposed creative options
  • current visual output mode
  • current longform generation mode
  • user decision or fixture decision source

Outputs

  • co-creation run manifest
  • gate status report
  • next user decision prompt
  • media blocker list

Visual Decision Contract

Use skills/dircreative/assets/visualizations/stage-surface-registry.json#confirmation-echo. After the controller writes the result and affected project records, create a [email protected] receipt and validate it with scripts/dircreative_visualization_writeback.py. Keep ids, hashes, write targets, lock records, stale markers, and protocol status in that backstage receipt. The visible confirmation says only what the user chose, whether it is confirmed, one production judgment, what continues unchanged, what needs another look, and what comes next. Render it read-only: no action button, no sendFollowUpMessage, and no generation or acceptance authority.

Rules

  • Record every creative approval as real_user, simulated_fixture, or pending.
  • Use simulated_fixture only for examples and dry-run tests.
  • Do not mark taste, story, visual style, reference, clean-frame, or video-prompt choices as system_default.
  • In live runs, do not approve a gate unless the user chose or confirmed the option.
  • Present options before locking concept, story, script, shot list, visual direction, visual bible, sequence plan, global reference pack, sequence reference pack, clean frames, or model video prompts.
  • Present those options in chat and ask one user decision at a time.
  • Resolve the earliest unresolved creative gate first; "可以", "继续", or "测试一下" is not approval to skip story, script, shot list, or visual bible gates.
  • When a user changes a core premise, protagonist, product, channel, duration, tone, reference lock, or safety boundary, mark affected downstream gates and artifacts as stale, block prompt/media generation, and ask one revision-scope question before new downstream locks are written.
  • Keep reference pack, clean-frame, image generation, and video prompt choices blocked until story/script/shot/visual bible gates are visible and approved.
  • Keep clean_frame_gate and video_prompt_gate blocking media_generation while pending.
  • When checking whether a workflow works, run python3 scripts/dircreative_run.py status --example <example> and python3 scripts/validate_project.py.

skill_run_receipt

Record run type, decision sources, pending gates, media blockers, user-visible next decision, QA status, and next_recommended_skill.

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