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Soundcraft ui24r adapter

Skill Pantani/tdmcp/.claude/skills/soundcraft-ui24r-adapter

Design the Soundcraft Ui24R adapter boundary for AI-Controlled Party: dry-run, Bitfocus Companion, direct Node bridge, connection health, config, failure handling, and live-validation gates. Use whenever a task mentions Soundcraft, Ui24R, snapshots, cues, Companion, soundcraft-ui-connection, mixer bridge, or revising the adapter design.From its SKILL.md

Install
npx -y skills add Pantani/tdmcp --skill soundcraft-ui24r-adapter

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.5 KB, as published. Nobody here has run it

soundcraft-ui24r-adapter

Design the adapter boundary between an approved mixer scene plan and Soundcraft Ui24R control.

Context to read

  • AI-Controlled Party docs/spec
  • current show-director runtime and CLI files
  • any user-provided venue, mixer, or network notes

Use live web research only when making precise current claims about third-party APIs. If not verified, mark the detail as a bench-test requirement.

Backend order

  1. Dry-run/simulated: always first; no hardware dependency.
  2. Bitfocus Companion: preferred first live bridge for stage reliability and operator familiarity.
  3. Direct Node bridge: later path using a Soundcraft connection library, only after the contract and policy are stable.

Adapter scope

MVP allows only show/snapshot/cue loading after operator approval. Exclude gain, PA mute, routing, phantom power, and channel edits.

Output

Write _workspace/ai-party-mixer/02_adapter.md with interface shape, backend options, required config, health checks, failure modes, and validation gates.

Quality bar

The design must make it impossible to confuse "approval returned a plan" with "hardware definitely changed state".

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.