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Gmira

Skill OthmanAdi/gmira/skills/gmira

21 Claude Code skills for building web interfaces that do not look AI-generated. Forces a written visual direction before any element is placed, wires 7 shadcn registries (514 components), sets a GPU performance floor for WebGL and canvas work, and gates every build with Playwright at 5 viewports. Next.js, React, Tailwind v4.

Install
npx -y skills add OthmanAdi/gmira --skill gmira

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 11 days oldThe repository was created 11 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when building, redesigning, or reviewing a website or web surface that must not look generated. Covers landing pages, e-commerce (PLP, PDP, cart, checkout), car and vehicle inventory sites, course and cohort school pages, portfolios, dashboards, and marketing sites. Handles visual direction, WebGL and canvas effects, shadcn registry components, scroll choreography, typography, color, motion, empty and error states, accessibility, performance budgets, and multi-viewport visual verification. Also use when a page came out bland, templated, or "AI-looking" and needs a real direction, or when an installed registry component renders wrong.

SKILL.md

6.2 KB, as published. Nobody here has run it

Gmira

A library for building web surfaces nobody can tell were generated.

The problem this solves is not skill, it is decision avoidance. An agent that has not decided reaches for the median, and the median rendered to HTML is the card grid, the gradient headline, the eyebrow over every section, the centered hero with two buttons. Installing more impressive components does not fix it, it relocates it: the rainbow WebGL blob now sits exactly where the purple CSS gradient sat in 2021.

So this library forces the decision first, then supplies the material.

Read this first, always

references/DOCTRINE.md is the shared law. Load it before any other file here. Everything below assumes it. Do not restate it back to the user; act on it.

The one sequence that matters

Direction before elements. Every time, including on "just fix the hero".

1  BRIEF      what is true, who it is for, what the content actually is
2  DIRECTION  the 5-block contract, written down, before anything is placed
3  BUILD      surfaces, using the arsenal, repaired and tamed
4  GATE       slop, a11y, perf, then eyes on real screenshots

Skipping step 2 is how pages come out generic. If the user asks for a build and no direction exists, write the direction first and show it. It costs 150 words.

Commands

Invoke a sub-skill directly, or let this router pick.

Decide

SkillUse when
gmira-briefStarting anything. Extracts product truth, mode, and the real content model.
gmira-directionThe 5-block direction contract, with the anti-default mechanics. Nothing gets built before this.
gmira-paletteThe color world. Committed strategy, 30 to 60% surface coverage, measured contrast.
gmira-typesetThe typographic voice. Measure, scale, tracking, what mono is allowed to mean.

Build

SkillUse when
gmira-heroThe first viewport. Owns the effect budget and the frame-zero problem.
gmira-scrollScroll choreography: pinned sections, scrub, tilt, reveal. One authored moment.
gmira-catalogAny set of things: inventory, products, courses, creative walls. The anti-card-grid skill.
gmira-detailA single thing in depth: PDP, vehicle detail, course page. Spec tables and variant state.
gmira-flowMulti-step: checkout, enrollment, finance calculator, booking, application.
gmira-proofTestimonials, results, logos, case studies. Without inventing any of them.
gmira-navHeader, command menu, footer, and the chrome that carries the world.

Craft

SkillUse when
gmira-arsenalInstalling any registry component. Runs the repair and taming pass. Not optional.
gmira-canvasAuthoring or auditing canvas and WebGL work. Owns the GPU floor.
gmira-motionChoosing and building the one authored moment.
gmira-statesHover, focus, disabled, loading, error, empty. The six that get skipped.

Gate

SkillUse when
gmira-slopAuditing for the visual tells no detector catches. Run before showing the user.
gmira-a11yContrast, focus order, semantics, canvas fallback readability.
gmira-perfFrame budget, bundle weight, DPR caps, GPU teardown.
gmira-verifyPlaywright at five viewports, then read the screenshots with your own eyes.
gmira-shipBuild, stage, publish. Never deploys without an explicit go.

Playbooks

Loaded by the build skills, not invoked directly. references/playbooks/: car-shop.md, ecommerce.md, ai-school.md, gtm-ugc-school.md, and worlds.md (the material-world catalog the direction skill draws from).

Routing

  • A vague ask ("build me a site", "make this better") means start at gmira-brief.
  • A named surface with a direction already committed goes straight to the matching build skill.
  • "It looks generic / bland / AI" is gmira-slop first, to name what is wrong, then almost always gmira-direction, because the cause is upstream of the pixels.
  • "This component looks broken / wrong colors / nothing renders" is gmira-arsenal.
  • Anything touching a canvas or shader also loads gmira-canvas.
  • Before handing anything back: gmira-verify. No exceptions, and read the images.

Stack

Next 16 + React 19 + Tailwind v4 + shadcn v4. Seven registries are wired in components.json (514 components): @componentry, @canvas-ui, @bklit, @ncdai, @kibo-ui, @react-bits, @soundcn. The shadcn MCP is connected; shadcn search and shadcn view work against all seven.

Default install stays cheap: framer-motion, lenis, lucide-react. That reaches every non-three.js component including all four raw-WebGL heroes. three.js costs roughly 600 KB and is only justified when one specific component earns it.

Three laws that override any component's own defaults

Proven by build, written up in references/DOCTRINE.md Part 1.

  1. A registry component is an engine, not a design. Its defaults are tuned to win a five-second gallery GIF. Install then tame, in the same breath.
  2. The arsenal is broken on arrival. 12 of 56 componentry components ship unresolvable cn imports and 10 have undeclared dependencies. Repair before writing any page.
  3. An effect must earn its place at frame 0, with no input. Pointer-driven effects are invisible in the state most visitors see.

Prose

Everything this library writes for a user to read, including page copy: no dashes as pause, sachlich tone, no performative warmth. Compound hyphens are fine. Denylist and the structural AI-tells are in the doctrine, Part 7.5.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.