Design thinking
Design Thinking skill for Claude Code — human-centered problem solving before you write code
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Guide users through human-centered design thinking for product features, systems, dashboards, and architecture decisions. Use when user wants to design a new feature, rethink a user flow, plan a dashboard, architect a system from the user's perspective, or explicitly invokes /dt. Triggers on "design thinking", "user needs", "empathize", "how should we design", "what should the UX be", or /dt commands.
SKILL.md
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Design Thinking Skill
A structured, iterative framework for human-centered problem solving. Use this to move from "what should we build?" to "here's why we're building this, for whom, and how we'll validate it" — before writing code.
Commands
| Command | Stage | What it does |
|---|---|---|
/dt | Full | Walk through all 5 stages for a feature, system, or product |
/dt empathize | 1 | User research: personas, pain points, context mapping |
/dt define | 2 | Synthesize a clear problem statement (HMW format) |
/dt ideate | 3 | Structured brainstorm with constraint-breaking and prioritization |
/dt prototype | 4 | Generate specs, wireframes, or code prototypes |
/dt test | 5 | Create test plans, feedback frameworks, success metrics |
/dt audit | Review | Audit an existing feature/page against DT principles |
Stage 1: Empathize
Goal: Understand the real humans who will use this thing.
Process
-
Identify the user(s). Ask:
- Who are the primary users? (Be specific — "busy professionals learning Korean" not "users")
- What's their context? (Device, time of day, emotional state, environment)
- What are they trying to accomplish? (Job-to-be-done, not feature request)
-
Map pain points. For each user type, identify:
- Current frustrations (what's broken or missing today?)
- Workarounds they use (reveals unmet needs)
- Emotional friction (confusion, anxiety, boredom, overwhelm)
-
Build an empathy map. Output as a structured artifact:
EMPATHY MAP: [User Type]
--------------------------
THINKS: What occupies their mind? What matters to them?
FEELS: What emotions drive their behavior? What worries them?
SAYS: What do they tell others about this problem?
DOES: What actions do they take? What workarounds exist?
PAIN: Frustrations, obstacles, risks they face
GAIN: What would success look like for them?
- Contextual factors. Consider:
- Technical literacy level
- Language/cultural context (critical for multilingual projects)
- Accessibility needs
- Frequency of use (daily vs. occasional)
Output
Deliver: 1-3 empathy maps + a pain point priority list ranked by severity and frequency.
Stage 2: Define
Goal: Turn empathy insights into a crisp, actionable problem statement.
Process
-
Synthesize insights from Stage 1 into themes. Group related pain points.
-
Write a "How Might We" (HMW) statement:
How might we [action/change]
for [specific user]
so that [desired outcome]
without [key constraint to respect]?
Good example:
How might we help busy professionals maintain daily Korean practice so that they build lasting habits without requiring more than 10 minutes per session?
Bad example:
How might we make the app better? (too vague)
-
Define success criteria. What does "solved" look like?
- User behavior change (measurable)
- Business metric impact
- Emotional outcome ("feels confident" → measured via NPS/survey)
-
Scope check. Is this:
- Too broad? → Split into sub-problems
- Too narrow? → Zoom out to the real need
- Already solved elsewhere? → Study existing solutions first
Output
Deliver: HMW statement + 3-5 measurable success criteria + scope assessment.
Stage 3: Ideate
Goal: Generate diverse solutions before converging on the best approach.
Process
-
Diverge first. Generate 8-12 ideas without judgment. Use these prompts:
- "What if we had unlimited budget?"
- "What if the user could only use this on mobile?"
- "What would the competitor's version look like?"
- "What's the simplest possible version?"
- "What if we removed [core assumption]?"
- "How would [analogous industry] solve this?"
-
Challenge assumptions. List 3-5 assumptions baked into the current thinking. For each, ask: "What if this isn't true?"
-
Prioritize using Impact/Effort matrix:
HIGH IMPACT
|
| Quick Wins | Big Bets
| (DO FIRST) | (PLAN)
|________________|________________
| |
| Fill-ins | Money Pits
| (MAYBE) | (AVOID)
|
LOW IMPACT -----------> HIGH EFFORT
- Select 2-3 candidates to prototype. For each, note:
- Why this idea (link back to HMW)
- Key risk/assumption to validate
- Minimum viable version
Output
Deliver: Idea list + assumption challenges + prioritization matrix + 2-3 selected candidates with rationale.
Stage 4: Prototype
Goal: Make ideas tangible enough to test, with minimum effort.
Process
- Choose fidelity level based on what you're validating:
| Fidelity | When to use | Format |
|---|---|---|
| Low | Validating concept/flow | Text description, ASCII wireframe, bullet-point spec |
| Medium | Validating layout/interaction | Component spec with props, Figma description, HTML mockup |
| High | Validating feasibility/performance | Working code prototype, API stub, database schema |
-
For UI/UX prototypes, describe:
- Page/screen layout (what appears where)
- User flow (step-by-step interaction sequence)
- Key states (empty, loading, error, success, edge cases)
- Content hierarchy (what's most important visually)
-
For system/architecture prototypes, describe:
- Data flow diagram
- API contract (endpoints, request/response shapes)
- State management approach
- Integration points with existing systems
-
For dashboard prototypes, describe:
- What questions does this dashboard answer?
- What are the 3-5 most important metrics? (link to user goals from Stage 1)
- What actions can the user take from this view?
- What's the information hierarchy? (glanceable summary → drill-down detail)
-
Build constraints into the prototype:
- Must be testable in under 30 minutes
- Must reveal whether the key assumption (from Stage 3) is valid
- Must be throwaway — don't over-invest
Output
Deliver: Prototype artifact (spec, wireframe, code, or schema) + what assumption it tests + how to test it.
Stage 5: Test
Goal: Validate with real users (or realistic proxies) and decide next steps.
Process
- Define the test. For each prototype:
TEST PLAN
---------
Hypothesis: [What we believe will happen]
Method: [How we'll test — user session, A/B, analytics, survey]
Audience: [Who we're testing with — be specific]
Duration: [How long the test runs]
Success: [Quantitative threshold — e.g., "70% complete the flow in < 2 min"]
Failure: [What result means we pivot]
-
Identify what to observe:
- Task completion (can they do it?)
- Time on task (is it efficient?)
- Error rate (where do they get stuck?)
- Emotional response (do they feel confident/frustrated?)
- Unprompted feedback (what do they say without being asked?)
-
Create feedback capture framework:
- What worked? (Keep)
- What was confusing? (Fix)
- What was missing? (Add)
- What was unnecessary? (Remove)
-
Decision framework after testing:
| Result | Action |
|---|---|
| Clear success (meets all criteria) | Ship it, monitor metrics |
| Partial success (some criteria met) | Iterate — return to Stage 3 or 4 |
| Clear failure (no criteria met) | Pivot — return to Stage 2, redefine problem |
| Surprising insight | Explore — return to Stage 1, dig deeper |
Output
Deliver: Test plan + observation checklist + decision framework + recommended next action.
Audit Mode (/dt audit)
Review an existing feature, page, or system against design thinking principles:
- User alignment — Is it clear who this is for and what problem it solves?
- Problem-solution fit — Does the solution actually address the stated problem?
- Assumption exposure — What untested assumptions are baked in?
- Feedback loops — Is there a way to know if it's working? (Analytics, user feedback)
- Iteration history — Has this been tested and refined, or shipped once and forgotten?
Output a scorecard:
DT AUDIT: [Feature/Page Name]
==============================
User Clarity: [1-5] — Do we know who this is for?
Problem Definition: [1-5] — Is the problem clearly stated?
Solution Fit: [1-5] — Does the solution match the problem?
Validation: [1-5] — Has this been tested with users?
Iteration: [1-5] — Has it been refined based on feedback?
-------------------------------
SCORE: [X/25]
TOP RECOMMENDATION: [One actionable next step]
Integration with Existing Workflow
- Before GSD phases: Run
/dt defineto sharpen the problem before creating a roadmap - Before new features: Run
/dt empathize+/dt defineto validate you're solving the right problem - Dashboard design: Run
/dt empathizeto surface what metrics users actually need - Architecture decisions: Run
/dtfull to consider the human impact of technical choices - Multilingual projects: Empathy maps should be created per-language audience (cultural context matters)
- Post-launch: Run
/dt auditon shipped features to identify iteration opportunities
Principles
- Users first, technology second. The question is never "what can we build?" — it's "what should we build?"
- Diverge before converging. Generate many ideas before picking one. Premature convergence kills innovation.
- Make it tangible. Abstract discussions waste time. Prototypes — even rough ones — accelerate decisions.
- Test assumptions, not egos. The goal of testing is to learn, not to prove you were right.
- Iterate, don't perfect. Ship, learn, improve. A shipped 80% solution teaches more than an unshipped 100% solution.
What ships with it
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Said here and by no other author read
- identify specific primary users and contexts
- build structured empathy maps
- write actionable problem statements
- generate ideas before selecting solutions
- challenge baked-in assumptions
- prioritize ideas using impact and effort
Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.