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Socialseal capcut export prep

Skill OpenSealAI/agent-skills/skills/socialseal-capcut-export-prep

Open-source Agent Skills for SocialSeal: social-search strategy, the vNext creator/UGC production engine (reference videos -> Video DNA -> blueprint -> brief -> Asset Studio), and discoverability measurement.

Install
npx -y skills add OpenSealAI/agent-skills --skill socialseal-capcut-export-prep

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Use this skill when finishing a SocialSeal Asset Studio rough cut in CapCut or another editor after FCPXML export: importing the timeline, organizing source clips, applying captions/overlays, setting export specs, naming, and mobile-view QC. This is the post-engine finishing step, not posting.

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SKILL.md

3.6 KB, 747 tokens by cl100k_base, as published. Nobody here has run it

SocialSeal CapCut Export Prep

Overview

This skill finishes an Asset Studio rough cut for delivery. It starts from the FCPXML export produced by socialseal-asset-studio-generation (vnext-generated-asset-export) and prepares an editor-ready handoff and export checklist. It is about finishing files and specs, not posting.

See references/production-pipeline.md. The rough cut and its shot order come from the blueprint; finishing should respect that structure.

When to Use

  • Importing an FCPXML rough cut into CapCut or another editor.
  • Organizing source clips, captions, overlays, and export settings.
  • QC and editor handoff before delivery.

Inputs

  • the FCPXML export and assetId from Asset Studio
  • the brief and blueprint shot order for reference
  • source clips/assets (from the clip library or local copies)
  • platform(s) and aspect ratios, caption/overlay text rules
  • target duration and version count

Workflow

  1. Import the FCPXML. Bring the Asset Studio timeline into the editor; relink source clips from the clip library or local copies.
  2. Verify against the blueprint. Confirm shot order and durations match the rough cut and brief; do not silently reorder hero/hook shots.
  3. Inventory files. Raw footage, selects, audio, generated assets, captions, brand assets.
  4. Set edit rules. Pace, caption style, overlay safe areas, music/audio, transitions, and what not to over-edit.
  5. Define export settings. Common vertical baseline: 9:16, 1080x1920, H.264 MP4, platform-appropriate bitrate, original frame rate unless there is a reason to change.
  6. Name files. <brand>_<platform>_<concept>_<market>_<version>_<date>.mp4 or the team convention.
  7. QC on mobile. Readability, crop, audio, caption timing, first frame, final CTA.
  8. Prepare handoff note. Source folder, FCPXML/assetId reference, edit notes, export settings, QC checklist.

Output

  • imported, relinked timeline
  • file manifest and editor handoff note (with assetId/FCPXML reference)
  • export settings
  • caption/overlay instructions
  • QC checklist

Do / Don't

Do:

  • preserve the blueprint shot order and hook timing
  • preserve raw creator feel for UGC
  • keep overlays readable on a phone
  • separate source files and final exports

Don't:

  • restructure the rough cut away from the blueprint without a reason
  • add heavy transitions that change the content type
  • flatten all videos to one platform spec without checking the target
  • rely on desktop preview only

Troubleshooting

  • FCPXML will not relink: confirm clip filenames/paths match the library export; re-sign source URLs via vnext-clips-read if needed.
  • Captions too small: test on phone-size preview; increase size/contrast.
  • Crop cuts important action: reframe manually rather than auto-cropping.
  • Export too large: lower bitrate before lowering resolution.

Verification Checklist

  • FCPXML imported and source clips relinked.
  • Shot order/timing matches the blueprint and brief.
  • Export settings match platform needs.
  • Captions/overlays pass mobile readability.
  • Handoff note references the assetId/FCPXML and final file naming.

Keep looking

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