Milky way idle
Answer questions about the idle/incremental game Milky Way Idle (milkywayidle.com, also on Steam). Use this skill WHENEVER the user asks about Milky Way Idle game mechanics, skills, items, monsters, combat, or strategy — including milking, foraging, woodcutting, cheesesmithing, crafting, tailoring, cooking, brewing, alchemy, enhancing, combat, the combat stats (stamina, intelligence, attack, melee, defense, magic, ranged), monsters and drop tables, zones, bosses, combat tiers, abilities, equipment stats, buffs, teas, coffees, houses/house rooms, the dairy barn/forge/observatory etc., loadouts, experience formulas, enhancement success rates, or what to train next. Trigger this even when the user just names a game term (e.g. "what drops Holy cheese", "how does enhancing protection work", "best tea for combat") without saying "Milky Way Idle" explicitly, as long as context points to this game. Do NOT use for unrelated games or real-world dairy/astronomy questions.From its SKILL.md
npx -y skills add Octau/milky-way-idle-skill --skill milky-way-idleAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
5.4 KB, ~1.1k tokens by cl100k_base, as published. Nobody here has run it
Milky Way Idle
Reference knowledge for the idle game Milky Way Idle. The content here is extracted from the official wiki (milkywayidle.wiki.gg). Use it to answer player questions accurately across all skill levels — from new players to min-maxers.
How to use this skill
- Identify which area the question touches (gathering, production, combat, monsters, houses, etc.).
- Read the matching reference file below before answering — do not rely on memory for numbers (drop rates, XP values, upgrade costs, success-rate tables, stat formulas). These are the parts most likely to be misremembered.
- Quote specific figures from the reference. If a value isn't in the references, say so rather than guessing.
Important caveats
- This data is a snapshot of the wiki and the game is actively updated. Balance numbers (drop rates, costs, formulas, item stats) can change. For anything where currentness is critical, note that the live wiki or in-game values are authoritative, and offer to check the wiki if the user has access.
- Coins/costs and drop percentages especially drift over patches.
Reference files
Read the one(s) relevant to the question:
-
references/gathering.md— Milking, Foraging, Woodcutting. Cows/trees/foragables by level, gathering teas, gathering gear, and the Dairy Barn / Garden / Log Shed House rooms. Use for "what do I gather", brushes, gloves, shears, gather-quantity questions. -
references/production.md— The six artisan skills: Cheesesmithing, Crafting, Tailoring, Cooking, Brewing, Alchemy. Recipes, materials, tool gear (hammers, chisels, needles, spatulas, pots, alchemy gear), production teas, and House rooms (Forge, Workshop, Sewing Parlor, Kitchen, Brewery, Laboratory). Use for crafting recipes, what's needed to make an item, alchemy/transmute mechanics, brewing drinks. -
references/combat.md— Combat overview plus all combat stats and styles: Stamina, Intelligence, Attack, Melee, Defense, Magic, Ranged, plus HP (Hit Points) — max-HP formula, HP-bonus equipment (pouches etc.), and the Dining Room. Combat-level formula, damage/accuracy/attack-speed formulas, combat styles (Stab/Slash/Smash/ Ranged/Magic), the experience-distribution model (primary 30% / focus 70%), combat House rooms (Dojo, Gym, Armory, Archery Range, Mystical Study, etc.), and combat coffees/teas. Use for "what should I train", style comparisons, how XP is split, combat-level math. -
references/monsters.md— Every Zone's monster + drop tables with per-tier (T0–T5) drop rates, bosses, and the combat-tier scaling rules. Use for "what drops X", "where do I find Y", "what's in Z zone", boss questions, tier rewards. -
references/abilities.md— Combat abilities, their effects, costs, and how ability books / casting work. Use for ability-specific questions and rotations. -
references/enhancing.md— The Enhancing skill: base success-rate table by enhancement level, success-rate formula vs. item level, protection mechanics (Mirror of Protection, Philosopher's Mirror, base-item protection), Blessed Tea (+2 levels), enhancers, and the Observatory. Use for any "how do I enhance / odds of +N / how does protection work" question. -
references/houses.md— All 17 House rooms in one place: per-level buffs and full 8-level upgrade-cost tables. Use for House-planning and upgrade-cost questions. (Individual skill files above also describe their own room.) -
references/stats.md— Equipment stats and buffs glossary: what every stat does (Damage, Accuracy, Amplify, Armor Penetration, Efficiency, Wisdom, Rare Find, Essence Find, etc.) and how buffs from food/drinks/coffee work. Use to define terms or explain what a stat affects.
Quick orientation (game basics)
Milky Way Idle has many Skills to level and Items to collect. Skills split into gathering (Milking, Foraging, Woodcutting), production/artisan (Cheesesmithing, Crafting, Tailoring, Cooking, Brewing, Alchemy), Enhancing, and Combat (which contains the sub-skills Stamina, Intelligence, Attack, Defense and the damage styles Melee, Ranged, Magic). Combat yields loot used for armor, enhancing, and alchemy. Houses provide per-skill and global buffs. Teas (skilling) and coffees (combat) are temporary consumable buffs. There's a player Marketplace, Tasks, Guilds, and Loadouts. The advice the wiki gives newcomers: find what you enjoy and have fun.
What ships with it: 8 files
284.3 KB alongside SKILL.md
references/
- abilities.md17.4 KB
- combat.md58.8 KB
- enhancing.md10.1 KB
- gathering.md16.5 KB
- houses.md31.6 KB
- monsters.md46.4 KB
- production.md89.8 KB
- stats.md13.7 KB