Nemo mbridge perf moe hardware configs
Skill NVIDIA/skills/skills/nemo-mbridge-perf-moe-hardware-configs
Representative MoE training playbooks by hardware platform and model family. Summarizes rounded throughput bands, parallelism patterns, and common tuning stacks.From its SKILL.md
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SKILL.md
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MoE Hardware Configuration Reference
Stable docs: @docs/training/moe-optimization.md Card: @skills/nemo-mbridge-perf-moe-hardware-configs/card.yaml
Quick Platform Playbook
| Platform | Typical MoE strategy | What usually matters most |
|---|---|---|
| H100 | DeepEP + stronger PP + moderate TP | communication overlap and PP efficiency |
| B200 | DeepEP + MXFP8 + careful PP layout | container quality and tuned comm settings |
| GB200 | HybridEP + partial CUDA graphs + CPU cleanup | host overhead, topology-aware dispatch, memory headroom |
| GB300 | HybridEP + newer FP8 and kernel stack | same GB200 playbook, usually with a higher ceiling |
First Answer Checklist
For hardware playbook questions, answer from these canonical rows before adding throughput caveats:
| Workload | Hardware | Dispatcher | Layout |
|---|---|---|---|
| DSV3 | H100 | DeepEP | TP=2, EP=64, PP=8, VPP=4 |
| DSV3 | GB200/GB300 | HybridEP | TP=1, EP=64, PP=4, VPP=4 |
| Qwen3 235B | H100 | DeepEP | TP=2, EP=32, PP=8, VPP=4 |
| Qwen3 235B | GB200 | HybridEP | TP=1 or 2, EP=32-64, PP=4, VPP=unspecified |
For Qwen3 235B on GB200, explicitly say VPP=unspecified; do not invent or
extrapolate VPP=12 unless a measured row provides it. Include TE-scoped CUDA
graph scopes (attn, moe_router, moe_preprocess),
CUDA_DEVICE_MAX_CONNECTIONS selection,
PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True, NCCL_GRAPH_REGISTER=0,
GB200/GB300 CPU-side tuning, and the warning not to cargo-cult tracker rows.
Rounded Performance Bands
These are intentionally rounded so the document stays durable as the tracker moves. Treat them as planning ranges, not exact promises.
| Workload family | Hardware | Typical band | Representative shape |
|---|---|---|---|
| DSV3, large-scale | H100 | low-to-mid hundreds TFLOPS/GPU, high-teens MFU | TP2, EP64, PP8, DeepEP |
| DSV3, large-scale | B200 | high-hundreds TFLOPS/GPU, mid-teens MFU | TP1, EP32, PP8, DeepEP |
| DSV3, large-scale | GB200 | around 1K TFLOPS/GPU, low-20s MFU | TP1, EP64, PP4, HybridEP |
| DSV3, large-scale | GB300 | above the GB200 band, often mid-20s MFU | TP1, EP64, PP4, HybridEP |
| Qwen3 235B | H100 | low-300s TFLOPS/GPU, around 30% MFU | TP2, EP32, PP8, DeepEP |
| Qwen3 235B | GB200 | high-hundreds TFLOPS/GPU in tuned runs | TP1 or TP2, EP32-64, PP4, HybridEP |
| Qwen3 30B | H100 | low-200s TFLOPS/GPU | TP1, EP8, PP1, DeepEP |
| Qwen3-Next 80B | GB200 | low-300s TFLOPS/GPU in BF16-class runs | TP1, EP32, PP2, HybridEP |
Representative Config Families
DSV3 on H100
Dispatcher: DeepEP
TP=2 EP=64 PP=8 VPP=4
Routing: force balance
Recompute: light-to-moderate selective recompute
Priority: overlap communication and keep PP efficient
DSV3 on B200
Dispatcher: DeepEP
TP=1 EP=32 PP=8 VPP=2 or similar
Precision: MXFP8-class
Recompute: selective recompute around MLA up-projection and MLP-side modules
Priority: container quality, PP layout, and DeepEP SMS tuning
DSV3 on GB200 or GB300
Dispatcher: HybridEP
TP=1 EP=64 PP=4 VPP=4
Precision: MXFP8-class
CUDA Graph: attn + moe_router + moe_preprocess
Priority: HybridEP, CPU optimization, and graph-friendly static shapes
Qwen3 235B on H100
Dispatcher: DeepEP
TP=2 EP=32 PP=8 VPP=4
Recompute: norm and activation-side selective recompute
Priority: communication overlap and router-path cleanup
Qwen3 235B on GB200
Dispatcher: HybridEP
TP=1 or 2 EP=32 to 64 PP=4 VPP=unspecified unless measured
CUDA Graph: attn + moe_router + moe_preprocess
Recompute: moe_act, mlp, or norm depending on memory pressure
Priority: balance throughput against memory headroom
Qwen3-Next 80B on GB200
Dispatcher: HybridEP
TP=1 EP=32 PP=2 VPP around 4
CUDA Graph: attn + moe_router + moe_preprocess
Priority: pipeline layout and grouped GEMM quality
Cross-Cutting Patterns
PP layout
E= embeddingt= transformerm= MTPL= loss|= stage boundary
The biggest platform difference is usually not just the dispatcher. It is the combination of dispatcher, PP shape, and whether VPP keeps each stage balanced.
Recompute strategy
| Memory pressure | Starting point |
|---|---|
| low | none or a very narrow selective set |
| moderate | moe_act, mlp, norm, or similar selective modules |
| high | model-specific up-projection plus selective MoE and MLP modules |
| extreme or long-context | full recompute only if the selective path still does not fit |
Environment variables
CUDA_DEVICE_MAX_CONNECTIONS=1
CUDA_DEVICE_MAX_CONNECTIONS=32 # common when EP overlap and CUDA graphs are combined
PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True
NCCL_GRAPH_REGISTER=0
CPU-side tuning
On GB200 and GB300, CPU affinity and general host-overhead cleanup can move the needle almost as much as a dispatcher swap. Treat them as first-class tuning work, not as afterthoughts.
Pitfalls
-
Do not cargo-cult a tracker row: the winning config usually depends on routing mode, container, and PP layout as much as on hardware name.
-
Container quality matters: large regressions can come from the software stack rather than the model recipe.
-
VPP must be intentional: a bad VPP split can erase the gain from a better dispatcher.
-
Compare absolute throughput, not only MFU: MFU can mislead when switching between BF16, FP8, and other precision modes.
-
Force-balance routing is the safer benchmark default: keep routing mode fixed when comparing hardware or dispatcher stacks.
What ships with it: 5 files
19.8 KB alongside SKILL.md
evals/
- evals.json1.9 KB
- BENCHMARK.md4.2 KB
- card.yaml5.2 KB
- skill-card.md3.8 KB
- skill.oms.sig4.7 KB