Gooey blob system
Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous, organic mass. The forms should visually fuse and separate based on proximity. Focus on filter-driven merging (blur + threshold effect), soft organic boundaries with no hard edges, multiple independent shapes behaving as one system, and smooth continuous motion that feels fluid and cohesive.From its SKILL.md
npx -y skills add nota-america/forgecat-agent-profiles --skill gooey-blob-systemAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
1.3 KB, 171 tokens by cl100k_base, as published. Nobody here has run it
Gooey Blob System Skill
Use When
- A page needs organic fluid shapes that visually merge, separate, and move as one soft system.
Workflow
- Build the effect with SVG filters: Gaussian blur followed by a color matrix threshold.
- Animate multiple overlapping circles or blobs so they approach and separate naturally.
- Keep boundaries soft and continuous; the visual should feel fluid rather than like separate circles.
- Use the blob system as a background accent, loader, cursor field, or hero atmosphere.
- Tune blur, contrast, and shape spacing together so merging remains visible.
Guardrails
- Do not fake gooey behavior with plain blurred circles that never merge.
- Do not add fast jittery motion; keep it smooth and cohesive.
- Provide a static or simplified fallback for low-motion contexts.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.