agentsclimarketplace

Unicorn studio

Skill nota-america/forgecat-agent-profiles/profiles/mengto/skills/mango_skills_agent-skills-web-design/for-forgecat/skills/unicorn-studio

Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).From its SKILL.md

Install
npx -y skills add nota-america/forgecat-agent-profiles --skill unicorn-studio

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

2.5 KB, 618 tokens by cl100k_base, as published. Nobody here has run it

Unicorn Studio — No-code WebGL Scenes (Embed/SDK) Skill

When to use

  • Designers want custom WebGL visuals without hand-coding shaders/three.js
  • You need “designed” effects layered with text/images/video, with built-in interactivity
  • Site builders: Framer, Webflow, Wix, Figma Sites, etc.

What it is

  • A scene editor (layers + effects + events) that exports:
    • Embed via Unicorn Studio SDK (small JS library)
    • Or JSON/code export for faster/self-hosted loading (plan-dependent)

Key embed patterns

  • Load SDK (can be in <head> or footer depending on above-the-fold):
    • UMD from jsDelivr (versioned)
    • Call UnicornStudio.init() once DOM is ready
  • Add attributes to a container element:
    • data-us-project="PROJECT_ID"
    • Optional performance/behavior params:
      • data-us-scale (render scale)
      • data-us-dpi (resolution multiplier)
      • data-us-fps (cap FPS)
      • data-us-lazyload="true"
      • data-us-production="true"
    • Optional JSON source:
      • data-us-project-src="https://.../scene.json.txt"

Events (authoring-side)

  • Appear (entrance), Scroll (progress/velocity), Hover, Mousemove
  • Use events for “feels interactive” without writing JS.

Common pitfalls

  • Container has no defined dimensions → scene won’t display
    • Ensure the element with data-us-project has width/height.
  • Too many scenes on one page → WebGL context limits + memory
    • Prefer <10 scenes/page; WebGL context max ~16.
  • Performance on low-end devices
    • Use data-us-scale/data-us-dpi/data-us-fps; reduce dynamic layers/effects.
  • Site builder preview limitations
    • Many builders won’t render in edit mode; must preview/publish to see it.

Quick recipes

1) Basic embed container

<div style="width: 100%; height: 420px" data-us-project="YOUR_PROJECT_ID"></div>

2) Performance-first embed

<div
  style="width: 100%; height: 420px"
  data-us-project="YOUR_PROJECT_ID"
  data-us-lazyload="true"
  data-us-production="true"
  data-us-scale="0.75"
  data-us-dpi="1.25"
  data-us-fps="45"
></div>

What to ask the user

  • Target platform: Webflow / Framer / coded site?
  • Is the scene above-the-fold? (affects script placement and lazyload)
  • Mobile support requirement + acceptable quality/FPS
  • Number of scenes on the page and whether JSON export is available

What ships with it: 1 file

321 B alongside SKILL.md

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.