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Animation on scroll

Skill nota-america/forgecat-agent-profiles/profiles/mengto/skills/mango_skills_agent-skills-web-design/for-forgecat/skills/animation-on-scroll

Production-ready AI agent profiles for Claude Code, Cursor, and Codex. Search, install, and contribute ForgeCat packages.

Install
npx -y skills add nota-america/forgecat-agent-profiles --skill animation-on-scroll

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 24 stars24 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

SKILL.md

3.5 KB, as published. Nobody here has run it

Animation On Scroll Skill

Workflow

  1. Confirm animation style, timing, and whether animations should run once or repeat.
  2. Provide the keyframes + JS observer snippet and the exact Tailwind class to apply.
  3. Offer focused tweaks only (threshold, rootMargin, duration, delay, transform/blur values).

Usage checklist

  • Insert the JS snippet in the <head> after the keyframes.
  • Add the animation class and animate-on-scroll to elements.
  • Ensure your keyframes name matches the Tailwind animation reference.

IntersectionObserver trigger

<script>
  /*
    Sequence animation on scroll when visible. Requires Animation Keyframe. Usage:

    1) Insert this code in the <head> along with the Animation Keyframe code.

    2) Add to Tailwind Classes: [animation:animationIn_0.8s_ease-out_0.1s_both] animate-on-scroll
  */
  (function () {
    // Inject CSS for paused/running states
    const style = document.createElement("style");
    style.textContent = `
      /* Default: paused */
      .animate-on-scroll { animation-play-state: paused !important; }
      /* Activated by JS */
      .animate-on-scroll.animate { animation-play-state: running !important; }
    `;
    document.head.appendChild(style);

    const once = true;

    if (!window.__inViewIO) {
      window.__inViewIO = new IntersectionObserver((entries) => {
        entries.forEach((entry) => {
          if (entry.isIntersecting) {
            entry.target.classList.add("animate");
            if (once) window.__inViewIO.unobserve(entry.target);
          }
        });
      }, { threshold: 0.2, rootMargin: "0px 0px -10% 0px" });
    }

    window.initInViewAnimations = function (selector = ".animate-on-scroll") {
      document.querySelectorAll(selector).forEach((el) => {
        window.__inViewIO.observe(el); // observing twice is a no-op
      });
    };

    document.addEventListener("DOMContentLoaded", () => initInViewAnimations());
  })();
</script>

Keyframes

<style>
  /*
    Sequence animation intro. Usage:

    1) Insert this code in the <head>

    2) Add to Tailwind Classes: [animation:animationIn_0.8s_ease-out_0.1s_both]
  */
  @keyframes animationIn {
    0% {
      opacity: 0;
      transform: translateY(30px);
      filter: blur(8px);
    }

    100% {
      opacity: 1;
      transform: translateY(0);
      filter: blur(0px);
    }
  }
</style>

Tailwind example

<div class="animate-on-scroll [animation:animationIn_0.8s_ease-out_0.1s_both]">
  ...
</div>

Customization knobs

  • Trigger: adjust threshold and rootMargin for earlier/later reveals.
  • Repeat: set once = false to allow replays when re-entering.
  • Motion: tweak translateY and blur in keyframes.
  • Timing: change duration and delay in the Tailwind animation value.

Common pitfalls

  • Forgetting to include the keyframes before the JS snippet.
  • Using a different keyframe name than in the Tailwind animation.
  • Animations not running because the element is already in view before observer init.

Questions to ask when specs are missing

  • Should animations run once or every time the element re-enters?
  • How far before entering the viewport should they start?
  • What motion style (fade, slide, blur, scale) do you want?

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.