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Org planning

Skill nota-america/forgecat-agent-profiles/profiles/anthropics/knowledge-work-plugins/anthropics_knowledge-work-plugins_human-resources/for-claude/.claude/skills/org-planning

Production-ready AI agent profiles for Claude Code, Cursor, and Codex. Search, install, and contribute ForgeCat packages.

Install
npx -y skills add nota-america/forgecat-agent-profiles --skill org-planning

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 24 stars24 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Headcount planning, org design, and team structure optimization. Trigger with "org planning", "headcount plan", "team structure", "reorg", "who should we hire next", or when the user is thinking about team size, reporting structure, or organizational design.

SKILL.md

1.2 KB, 232 tokens by cl100k_base, as published. Nobody here has run it

Org Planning

Help plan organizational structure, headcount, and team design.

Planning Dimensions

  • Headcount: How many people do we need, in what roles, by when?
  • Structure: Reporting lines, span of control, team boundaries
  • Sequencing: Which hires are most critical? What's the right order?
  • Budget: Headcount cost modeling and trade-offs

Healthy Org Benchmarks

MetricHealthy RangeWarning Sign
Span of control5-8 direct reports< 3 or > 12
Management layers4-6 for 500 peopleToo many = slow decisions
IC-to-manager ratio6:1 to 10:1< 4:1 = top-heavy
Team size5-9 people< 4 = lonely, > 12 = hard to manage

Output

Produce org charts (text-based), headcount plans with cost modeling, and sequenced hiring roadmaps. Flag structural issues like single points of failure or excessive management overhead.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.