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Define goals

Skill NjoyimPeguy/augments/skills/planning/define-goals

A collection of rigorous, phase-isolated SDLC skills to tether autonomous agents to real-world engineering standards.

Install
npx -y skills add NjoyimPeguy/augments --skill define-goals

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Use at the start of a new project or initiative — before scoping or building — to pin down what success means and its measurable criteria. Skip for a single feature; use interview-me for feature requirements.

SKILL.md

1.7 KB, as published. Nobody here has run it

Define Goals

A project without a clear goal ships features no one needed. Before scope or design, name the outcome — and how you'll know you hit it.

When to use

  • Starting a new project, product, or substantial initiative with a fuzzy "why".
  • Skip for a single feature or task — that's interview-me's requirements job, not project goals.

Procedure

  1. Find the real objective. Ask "why this, why now?" until you reach an outcome, not a feature. A goal is something the world does differently afterward, not code that exists.
  2. Name the primary users or stakeholders and what changes for them.
  3. Make success measurable. For each goal, a criterion you could check later: a number, an observable behavior, a yes/no. "Users can X in under N seconds", not "better UX".
  4. State the value in one sentence — the elevator version.
  5. Write the ## Goals section of the project brief — objective, users, success criteria, one-line value — to .augments/briefs/{{YYYY-MM-DD}}-{{topic}}.md (the standard briefs location; another path only if the user has set one).

With the goal agreed, the arc continues: feasibility-check if viability is genuinely uncertain, then scope-it to draw the boundary.

Common mistakes

  • Listing features as goals — features are how; goals are what changes.
  • Unmeasurable goals ("make it great") — if you can't check it later, it isn't a success criterion.
  • Jumping to scope before the goal is agreed.

Keep looking

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