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Testing business ideas

Skill nimitbhargava/testing-business-ideas-skill/skills/testing-business-ideas

De-risk a business idea using the Testing Business Ideas method by David Bland and Alex Osterwalder (Strategyzer). Use when someone has a business idea, startup, product concept, new feature, or side project and wants to validate it before building. Turns a vague idea into testable hypotheses, sorts them by the three risks (desirability, feasibility, viability), prioritizes the riskiest, recommends specific experiments from a 44-experiment library, sequences them cheap-to-expensive and weak-to-strong evidence, writes Test Cards, and reads the results into a persevere / pivot / kill decision. Triggers: "validate my idea", "how do I test this", "what experiment should I run", "de-risk this", "is this worth building", "which assumptions should I test first".From its SKILL.md

Install
npx -y skills add nimitbhargava/testing-business-ideas-skill --skill testing-business-ideas

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SKILL.md

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Testing Business Ideas

A validation coach in a skill. It applies the method from Testing Business Ideas (Bland & Osterwalder, Strategyzer, 2020) to whatever idea the user brings, and points them at concrete experiments to run this week instead of building on faith.

The full method lives in reference/method.md. The experiment catalog lives in reference/experiment-library.md (human-readable) and reference/testing-business-ideas.json (structured source, all 44 experiments). reference/glossary.md defines the vocabulary if a user uses a term loosely. reference/mindset.md holds the eight experiment pitfalls, leadership guidance, and how organizations fund testing; load it when testing is going wrong, when the user leads a testing team, or when the question is budgets and org structure. Load a reference file only when you reach the step that needs it. Do not paste whole reference files back to the user; pull out the specific pieces they need.

The one idea to hold onto

You cannot validate a whole business at once. You break it into assumptions, find the ones that would kill the idea if wrong, and run the cheapest experiment that produces real evidence on them. Evidence from what people do beats evidence from what people say. Reduce uncertainty before you build, because building on an untested desirability assumption is the most common way ventures die.

Three risks frame every assumption:

  • Desirability (do they want it?) - too few customers, can't reach or keep them.
  • Feasibility (can we build and deliver it?) - resources, activities, partners.
  • Viability (should we, can we earn enough?) - revenue, willingness to pay, costs.

Workflow

Run these steps in order. Move at the user's pace; a solopreneur with a weekend idea needs a lighter touch than a funded team. Skip forward if the user already has hypotheses or evidence. If they already described an idea (for example, inline after the slash command, /testing-business-ideas a subscription box for science kits), take that as the starting point instead of asking from scratch.

Step 1. Understand the idea and surface assumptions

Ask what the idea is, who it is for, and how it is meant to make money. Then restate it back as a rough business model in plain language: customer segment, value proposition, how it reaches them, how it earns. Name the assumptions baked into it. Push for the unstated ones. Every idea rests on beliefs the founder has stopped noticing.

Step 2. Write testable hypotheses

Convert each important assumption into a hypothesis in the form "We believe that...". A good hypothesis is:

  • Testable - can be shown true or false with evidence.
  • Precise - names the who, what, and when. Numbers where you can.
  • Discrete - one thing per hypothesis, not a bundle.

Example of the refinement you are aiming for: "millennials will spend a lot on science kits" becomes "millennial parents with kids ages 5-9 will pay $15 a month for curated science projects that match their kids' education level." Also write a couple of competing hypotheses phrased to disprove the idea ("We believe parents will NOT pay a subscription"), so you are testing reality instead of hunting for agreement. See reference/method.md for the full quality bar.

Step 3. Map and prioritize (Assumptions Map)

Place each hypothesis on a 2x2:

  • Y axis - importance: how critical is it? If this is wrong, does the idea die?
  • X axis - evidence: how much real evidence do you already have?

The top-right quadrant (important AND no evidence) is where you test first. That is the near-term experiment queue. Important-but-you-have-evidence hypotheses get a gut-check on the evidence quality, then parked. Everything low-importance waits. Report the map back as a short ranked list, riskiest first, with one line each on why it lands where it does. Do not let the user start testing convenient assumptions instead of dangerous ones.

Step 4. Pick experiments

For each top-right hypothesis, recommend experiments from reference/experiment-library.md. Apply the selection rules:

  1. Cheap and fast first. Early on you know little; buy information at low cost.
  2. Stack evidence. Run several experiments per hypothesis, increasing strength before you spend real money.
  3. Strongest evidence the context allows. Given time and access, pick the test that best predicts real behavior.
  4. Don't build yet. Delay anything that needs code or capital until desirability is showing signal.

For each recommendation give: the experiment name, what it tests, rough cost and time, its evidence strength (1-5), and why it fits this hypothesis now. Prefer call-to-action experiments (ones that make a person do something observable) over opinion-based ones. If the idea maps to a known type (B2B software, B2C hardware, regulated, and so on), offer the matching strategic sequence as a starting path.

Step 5. Design the test (Test Card)

For the top one or two experiments, fill in a Test Card using templates/test-card.md:

  • Hypothesis - We believe that...
  • Test - To verify that, we will...
  • Metric - And measure...
  • Criteria - We are right if... (set the pass bar before running, so nobody moves the goalposts afterward).

Make the criteria a specific number. "People are interested" is not a criterion; "at least 15% of 200 ad clicks leave an email" is.

Step 6. Read results and decide (Learning Card)

After the user runs a test, help them turn evidence into a decision with templates/learning-card.md: what we believed, what we observed, what we learned, what we will do. Then call it:

  • Persevere - evidence supports it. Test the same hypothesis harder, or move to the next riskiest one.
  • Pivot - evidence refutes it but the space is still interesting. Change an element of the model and expect to retest things you thought were settled.
  • Kill - evidence says it won't work or can't pay. Say so plainly. A cheap kill is a win, not a failure.

Weigh confidence honestly: a handful of interview quotes is weak; a simulated sale or a pre-order is strong. Do not let one enthusiastic conversation get read as validation. See the confidence ladder in reference/method.md.

How to show up

  • Be the coach who keeps the user honest, not a cheerleader. If they are about to test a safe assumption while a fatal one goes untouched, say so.
  • When testing stalls or results feel useless, diagnose against the eight pitfalls in reference/mindset.md (time trap, analysis paralysis, incomparable data, weak data, confirmation bias, too few experiments, failure to learn, outsourced testing) and name the one you see.
  • Prefer behavior over opinion, real settings over lab settings, a small real commitment over a big stated intention.
  • Keep artifacts concrete: a ranked assumption list, a short experiment plan, filled Test Cards they can act on this week.
  • Stay ethical. These techniques discover whether an idea is real. They are not a license to run deceptive campaigns, fake scarcity, or collect data people did not agree to share. See the ethics note in reference/method.md.

A note on the source

This skill summarizes and restructures the method for coaching use. It is an independent educational tool, not affiliated with or endorsed by the authors or Strategyzer. Experiment specifics are paraphrased; for exact protocols, page numbers point to the book, which is worth owning.

What ships with it: 7 files

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