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Visual modes

Skill NickCrew/Claude-Cortex/skills/visual-modes

Use when activating visual showcase modes (supersaiyan, kamehameha, over9000) for UI or interaction design - provides mode-specific enhancement checklists.From its SKILL.md

Install
npx -y skills add NickCrew/Claude-Cortex --skill visual-modes

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.3 KB, 220 tokens by cl100k_base, as published. Nobody here has run it

Visual Modes

Overview

Apply the appropriate visual enhancement mode and follow its checklist for UI and interaction design.

When to Use

  • Activating Super Saiyan, Kamehameha, or Over 9000 visual modes
  • Designing high-impact UI showcases

Avoid when:

  • The target is non-visual or text-only output

Quick Reference

ModeLoad reference
Super Saiyanskills/visual-modes/references/supersaiyan.md
Kamehamehaskills/visual-modes/references/kamehameha.md
Over 9000skills/visual-modes/references/over9000.md

Workflow

  1. Select the visual mode.
  2. Load the matching reference.
  3. Apply the required enhancements and safeguards.
  4. Validate performance and accessibility.

Output

  • Mode activation summary
  • Key enhancements applied

Common Mistakes

  • Ignoring performance/accessibility constraints
  • Mixing modes without documenting rationale

What ships with it: 3 files

35.6 KB alongside SKILL.md

references/

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