Visual modes
Use when activating visual showcase modes (supersaiyan, kamehameha, over9000) for UI or interaction design - provides mode-specific enhancement checklists.From its SKILL.md
npx -y skills add NickCrew/Claude-Cortex --skill visual-modesAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 23 stars23 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.3 KB, 220 tokens by cl100k_base, as published. Nobody here has run it
Visual Modes
Overview
Apply the appropriate visual enhancement mode and follow its checklist for UI and interaction design.
When to Use
- Activating Super Saiyan, Kamehameha, or Over 9000 visual modes
- Designing high-impact UI showcases
Avoid when:
- The target is non-visual or text-only output
Quick Reference
| Mode | Load reference |
|---|---|
| Super Saiyan | skills/visual-modes/references/supersaiyan.md |
| Kamehameha | skills/visual-modes/references/kamehameha.md |
| Over 9000 | skills/visual-modes/references/over9000.md |
Workflow
- Select the visual mode.
- Load the matching reference.
- Apply the required enhancements and safeguards.
- Validate performance and accessibility.
Output
- Mode activation summary
- Key enhancements applied
Common Mistakes
- Ignoring performance/accessibility constraints
- Mixing modes without documenting rationale
What ships with it: 3 files
35.6 KB alongside SKILL.md
references/
- kamehameha.md10.0 KB
- over9000.md17.2 KB
- supersaiyan.md8.4 KB