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Interaction design

Skill NickCrew/Claude-Cortex/skills/interaction-design

User flow design, micro-interactions, and interface behavior patterns with state management for all interaction conditions. Use when designing natural interactions, feedback systems, or handling error states.From its SKILL.md

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npx -y skills add NickCrew/Claude-Cortex --skill interaction-design

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SKILL.md

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Interaction Design

Design natural interactions with clear feedback that gracefully handle all states. Covers user flows, micro-interactions, state transitions, and interface behavior patterns for web and mobile applications.

When to Use This Skill

  • Designing interaction flows for new features (drag-and-drop, wizards, modals)
  • Creating loading, empty, error, and success states
  • Improving micro-interactions on forms, buttons, or navigation
  • Designing undo/redo and recovery patterns for destructive actions
  • Reviewing interaction clarity in multi-step flows
  • Planning animation and transition behavior
  • Designing accessible interaction patterns

Quick Reference

TaskLoad reference
State patterns and micro-interactionsskills/interaction-design/references/state-patterns.md

Workflow

  1. Map all states: What states can this element be in? (loading, empty, partial, full, error, success, disabled, offline)
  2. Design feedback: How does the user know their action worked?
  3. Handle errors: What happens when things go wrong? How do users recover?
  4. Consider edge cases: Empty data, slow connections, partial failures, concurrent actions.
  5. Add delight: Where can micro-interactions improve the experience without adding noise?

Domain Vocabulary

user flows, interaction patterns, micro-interactions, state transitions, feedback loops, error states, empty states, loading states, progressive disclosure, gesture design, affordances, haptic feedback, animation timing, skeleton screens

Guiding Questions

Ask these when designing any interaction:

  1. "What is the natural interaction pattern here?"
  2. "How do we provide feedback at each step?"
  3. "What happens in error and edge cases?"

Capabilities

Interaction Patterns

  • Natural gesture and input design (touch, mouse, keyboard)
  • Multi-modal interaction design
  • Voice and conversational UI patterns
  • Accessibility-first interaction design

State Design

  • Loading state optimization (skeleton screens, spinners, progress bars)
  • Empty state design that guides users toward action
  • Error state recovery patterns
  • Success state celebration and next steps
  • Offline state and sync indication

Micro-interactions

  • Button and input feedback (hover, focus, active, disabled)
  • Form validation feedback timing
  • Progress indicators and completion signals
  • Notification and alert patterns
  • Transition and animation design

Flow Design

  • Multi-step wizard patterns
  • Progressive disclosure implementation
  • Modal and overlay interaction patterns
  • Navigation and wayfinding
  • Undo/redo and recovery patterns

Example Interactions

  • "Design the interaction flow for a drag-and-drop file upload"
  • "Create loading and error states for this API call"
  • "Improve the micro-interactions on this form"
  • "Design an undo pattern for destructive actions"
  • "Review this wizard flow for interaction clarity"

What ships with it: 1 file

10.1 KB alongside SKILL.md

references/

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