Webgl voronoi cells
Skill nexu-io/open-design/plugins/_official/examples/webgl-voronoi-cells
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npx -y skills add nexu-io/open-design --skill webgl-voronoi-cellsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
Copied from the file, not written here
A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.
SKILL.md
1.4 KB, as published. Nobody here has run it
Voronoi Cells
Produce a single self-contained index.html β A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.
Why this is a powered artifact
Open Design detects getContext('webgl2') / heavy WebGL and renders this file in powered preview (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed.
Resource map
webgl-voronoi-cells/
βββ SKILL.md β you're reading this
βββ example.html β the complete, working artifact (READ FIRST)
βββ (assets, if any)
Credits / attribution
- Original, self-contained (no third-party assets).
Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels β never scraped imagery).