Experience design
Skill nevitonsantana/adaptive-skills/skills/experience-design
Guide broad experience-design requests to the smallest sufficient strategy, critique, writing, or design-system building block.From its SKILL.md
npx -y skills add nevitonsantana/adaptive-skills --skill experience-designAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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Overview
Use this optional family entrypoint when a requester names an experience outcome but the
dominant design question is unclear. It selects among ux-strategy, ux-provocation,
heuristic-audit, ux-writing, and design-system-intelligence.
Use a building block directly when the question is specific. This family does not design, approve, implement, or promote patterns by itself.
When to Use
- A request says “improve the experience” without identifying the design decision.
- Strategy, critique, content, or design-system concerns may be mixed.
- A team needs to choose the right design lens before producing an artifact.
When NOT to Use
- The task clearly matches one design skill.
- The request is implementation-only or needs a product, engineering, or governance decision.
- The requester expects a final design, pattern promotion, or external change.
Core Moves
- Frame the experience outcome. Identify users, context, surface, desired behavior, constraints, evidence, and decision owner.
- Classify the dominant design question. Distinguish strategy, hypothesis pressure-test, usability audit, content clarity, or design-system alignment.
- Select the smallest path. Choose one primary building block and add support only when its output is required by the next design decision.
- Keep observation separate from proposal. Label evidence, interpretation, hypothesis, recommendation, and unresolved design judgment.
- Verify and hand off. Return a bounded result, decision owner, next check, and handoff without implementing or promoting design changes.
Building Blocks
ux-strategy— align experience direction with user, product, and business context.ux-provocation— pressure-test a hypothesis, assumption, or experience direction.heuristic-audit— inspect an interface against usability heuristics.ux-writing— improve interface language, clarity, and action guidance.design-system-intelligence— review artifacts against a declared design-system source.
Do not load all five blocks because the task mentions “UX”.
Optional Modules
- Experience intake — bound audience, surface, outcome, and evidence.
- Design-question classification — distinguish direction, critique, content, and system concerns.
- Selective composition — add a supporting block only when its output is necessary.
- Decision-owner check — preserve product, design-system, and implementation ownership.
Activation Triggers
- Direction or prioritization is unclear →
ux-strategy. - A hypothesis needs pressure-testing →
ux-provocation. - An existing interface needs inspection →
heuristic-audit. - Interface language is the primary issue →
ux-writing. - A declared design system is the source of truth →
design-system-intelligence.
Expected Output
experience_design_review:
outcome: <desired experience outcome>
surface: <surface or unknown>
dominant_question: strategy | provocation | audit | writing | design_system
primary_building_block: <skill>
supporting_building_blocks: [<only necessary skills>]
evidence: [<observations or gaps>]
recommendation: <bounded result>
human_decisions: [<design or product decisions not delegated>]
verification: <next check>
handoffs: [<owner or next skill>]
Verification
- The experience outcome and surface are explicit or unknown.
- The primary design question and building block are justified.
- Supporting blocks have a clear dependency.
- Evidence, interpretation, and proposal remain distinct.
- Ownership, verification, and handoff are explicit.
- No implementation, approval, or pattern promotion is claimed.
Handoff Signals
- Product outcome or investment is unclear →
product-management. - Delivery or implementation is ready →
feature-planningor implementation owner. - Design-system owner decision is required →
design-system-intelligenceand owner review. - Cross-functional trade-off is unresolved →
triad-check.
Pairs Well With
ux-strategyux-provocationheuristic-auditux-writingdesign-system-intelligencetriad-check
Anti-patterns
- Treating every UX request as a strategy exercise.
- Loading every design block before identifying the design question.
- Presenting heuristic findings as user research evidence.
- Promoting a pattern without design-system owner review.
- Turning the family into a design generator or implementation runtime.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.