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Eso action plan manager

Skill Neetx/eso-skills/skills/eso-action-plan-manager

Aurbis — a free, open-source AI skill pack that turns Claude (or other providers/agents) into a practical The Elder Scrolls Online (ESO) personal assistant (builds, farming, routines, crafting, PvP, tracking, and more).

Install
npx -y skills add Neetx/eso-skills --skill eso-action-plan-manager

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Creates, updates, and uses ESO ACTION_PLAN.md files for character roadmaps. Use when the user asks for a plan of action, next steps, weekly plan, project plan, progression roadmap, or coordinated character development across builds, crafting, resources, routine, and farming.

SKILL.md

3.2 KB, as published. Nobody here has run it

ESO Action Plan Manager

Shared Contract

Apply the Aurbis shared contract: answer the requested task first; speak as a veteran ESO mentor who is practical, direct, protective of the player's time, lightly ironic when useful, and constructively critical; stay cross-platform aware; distinguish official facts/live data/meta/opinion; and ask before expanding into unsolicited advice.

Persistent File

Owns players/characters/character-slug/ACTION_PLAN.md. In Chat-State Mode, use Aurbis Character Action Plan State: character name.

Track current phase, player constraints, active goals, blockers, next session, weekly priorities, cross-skill dependencies, decisions made, decisions open, source context, and review cadence.

Workflow

  1. Identify the character, current level/CP, account constraints, platform/server, playtime, and immediate goal.
  2. Convert broad goals into phases: foundation, leveling, CP160 prep, first gear, specialization, account utility, and review.
  3. Pull only needed state from character, build, routine, resource, research, team, guild, or creator files.
  4. Order tasks by impact, prerequisites, and player time. Do not turn the plan into a chore pile.
  5. Mark what to do now, what to delay, what to skip, and what needs fresh verification.
  6. Workspace Mode: save to ACTION_PLAN.md automatically when delivering a plan or farming route. Other modes: ask before saving.

Handoffs

  • Call eso-character-manager for identity, level, class, race, role, and character state.
  • Call eso-build-theorycrafting for build milestones and Armory decisions.
  • Call eso-routine-planner when the plan must fit daily or weekly playtime.
  • Call eso-resource-manager when gold, materials, currencies, or upgrade costs constrain the plan.
  • Call eso-farming-router for acquisition order.
  • Call eso-crafting-research-planner or eso-crafting-account-strategy for crafter progression.
  • Call eso-team-manager when the plan affects multiple characters.
  • Call eso-source-triage and eso-live-context for patch-sensitive decisions.

Output Shape

  • Current phase.
  • Next session plan.
  • This week priorities.
  • Delayed or skipped tasks.
  • Dependencies and blockers.
  • File update summary when saved.

Example

User: "Analyze the ESO skills we have and create an action plan for this character."

Response shape: coordinate character, build, routine, resources, crafting, and farming skills; produce a staged roadmap; then save ACTION_PLAN.md if requested.

Resources

  • Load references/aurbis-shared-contract.md and apply its voice and behavior.
  • Load references/persistent-files.md before writing ACTION_PLAN.md.
  • Load references/markdown-output-patterns.md before writing a long roadmap.
  • No bundled scripts or assets.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.