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050106 elysia cache tags

Skill natuleadan/skills/skills/050106-elysia-cache-tags

Tag-based cache invalidation for Elysia — 3-level tags (entity/domain/cross) via Redis Sets, cache-aside, invalidation chains, and signed URL caching.From its SKILL.md

Install
npx -y skills add natuleadan/skills --skill 050106-elysia-cache-tags

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its file declares

Copied from the file, not written here

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

1.2 KB, 260 tokens by cl100k_base, as published. Nobody here has run it

Elysia Cache Tags

When to use

When you need fine-grained cache invalidation beyond simple key-based TTL. Tags let you invalidate related cache entries in bulk.

References

TopicFile
3-level tag systemreferences/tag-levels.md
Cache-aside with tagsreferences/remember-with-tags.md
Invalidation chainsreferences/invalidation-chains.md
Signed URL cachingreferences/signed-url-cache.md

Quick checklist

  • Level 1: entity-specific tag (cache:tags:{domain}:{entityId})
  • Level 2: domain collection tag (cache:tags:{domain})
  • Level 3: cross-domain tag (cache:tags:cross:{scope})
  • Use setWithTags(key, data, tags, ttl) when storing cached values
  • Use invalidateTags([tag1, tag2, ...]) to batch-invalidate
  • Tag sets TTL = 2x value TTL (ensures tags outlive their members)
  • For signed URLs, cache the URL for 3500s (just under the 3600s expiry)

What ships with it: 7 files

6.7 KB alongside SKILL.md, 1 of them executable

evals/

scripts/

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.