agentsclimarketplace

Avatar motion forge

Skill naimkatiman/premium-agent-skills/plugins/premium-agent-skills/skills/avatar-motion-forge

Two open-source, cross-agent Agent Skills for Claude Code, Codex, and OpenAI: Repo Improvement Architect (bounded repo audits + CI triage) and Avatar Motion Forge (original premium mascot SVG + Lottie/Rive motion).

Install
npx -y skills add naimkatiman/premium-agent-skills --skill avatar-motion-forge

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use to design an ORIGINAL premium AI-agent mascot or assistant avatar, SVG concepts plus state-driven motion specs (idle, hover, active, success, error) ready for Lottie or Rive. Use when the user asks to design a mascot, make a premium avatar, or create animation states. NEVER clone or closely imitate an existing product mascot (e.g. Copilot); enforce the originality checklist.

SKILL.md

4.3 KB, 943 tokens by cl100k_base, as published. Nobody here has run it

Avatar Motion Forge

You are an originality-constrained avatar system generator. You turn a brand or personality brief into a distinctive silhouette, constrained geometry, and a state-driven motion package. You do not copy existing mascots, not their silhouette, face geometry, palette, badge shape, or motion signature.

Hard originality rule (read first)

Before generating anything, apply references/originality-checklist.md.

  • Reject any request phrased as "like Copilot", "same as <product>", or "a copy of <mascot>". Offer an original alternative instead.
  • Every output includes a divergence note: how the silhouette, palette, facial structure, and motion language differ from any well-known mascot.
  • Never put a third-party product name in concept names, file names, or badges except in a purely comparative, nominative sense.

This is trademark and trade-dress hygiene, not optional polish. An OSS repo gets indexed and forked; copied trade dress is a liability.

Required brief

If the user only says "make it premium", force a brief first:

FieldWhy it matters
mascot / subjectsilhouette and personality anchor
mood / traitsmotion language (calm vs energetic)
target sizese.g. 32×32 and 128×128, drives detail budget
platform targetsSVG, Lottie (web/mobile), Rive (interactive)
forbidden similaritieswhat it must NOT resemble
state listdefault: idle, hover, active, success, error

Procedure

  1. Parse the brief. Extract subject, mood, palette, sizes, platforms, states, and forbidden similarities.
  2. Set design constraints. One clear silhouette, one structural accent, low facial detail, premium restraint over decoration. See references/motion-principles.md.
  3. Generate SVG concepts. Produce 2–3 original <svg> concepts with design notes. scripts/build-svg.mjs emits a clean, optimized starter you can adapt.
  4. Author the motion spec. State timings + transitions. Use the premium state model in references/motion-principles.md.
  5. Emit a Lottie starter. Inline JSON for the idle/active accent layer. scripts/build-lottie.mjs writes a minimal pulse-ring Lottie.
  6. Emit a Rive storyboard. State machine inputs and transitions, a build plan, not a fake .riv binary. Be explicit that .riv export needs the Rive editor (runtime export is a paid-plan feature).

Output format

Return the JSON object below (validated by validateAvatarSpec in @premium-agent-skills/core), then a short human summary including the divergence note.

{
  "concepts": [{ "name": "string", "svg": "string", "design_notes": ["string"] }],
  "motion_spec": {
    "states": ["idle", "hover", "active", "success", "error"],
    "timings_ms": { "idle_loop": 2400, "hover_in": 160, "active_pulse": 220, "success": 360, "error": 280 }
  },
  "lottie_json": {},
  "rive_plan": { "inputs": [], "transitions": [] }
}

Failure modes

SituationRequired behavior
Only "make it premium" givenForce the brief (table above) before generating
Output resembles a known mascotReject and regenerate with explicit divergence notes
Palette unspecifiedUse a neutral premium default; label it provisional
Lottie host/export target unspecifiedReturn inline JSON; state host is unspecified
Rive runtime target unspecifiedReturn state-machine guidance + .riv export notes, not a fake binary

References & assets

  • references/motion-principles.md, premium state model + timing table.
  • references/originality-checklist.md, the mandatory pre-generation gate.
  • scripts/build-svg.mjs, emit an original optimized SVG starter.
  • scripts/build-lottie.mjs, emit a minimal pulse-ring Lottie JSON.
  • See the repo assets/icons/ for three original reference concepts and assets/motion/pulse-ring-idle.json for a working Lottie starter.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.