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Recall

Skill mverab/slashstack-skills/skills/recall

Eleven open-source, MIT-licensed skills for AI coding agents — /preflight, /audit, /ship, /remember and more. Plain-Markdown agent guardrails for Claude Code, Codex, Cursor & Hermes. Free layer of SlashStack.

Install
npx -y skills add mverab/slashstack-skills --skill recall

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 18 days oldThe repository was created 18 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use before working in a subsystem with saved reference material.

SKILL.md

0.9 KB, as published. Nobody here has run it

Recall

Purpose

Load saved subsystem knowledge.

When to Use

Use before working in a subsystem with saved reference material.

Workflow

  1. Load references: read all files in .agents/references/.
  2. Validate against the current codebase:
    • Check that every referenced file still exists.
    • Flag stale references: files that have moved, been renamed, or deleted.
    • Note any drift between the saved description and the current implementation.
  3. Summarize: subsystem purpose, entry points, conventions, and risks.

Output

A concise summary containing:

  • Subsystem purpose: what it does and why
  • Entry points: key files, functions, and APIs
  • Conventions: patterns and rules that govern the subsystem
  • Risks: known gotchas, edge cases, or fragile areas
  • Stale references flagged: any saved references that no longer match the codebase

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.