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Ui ux design

Skill muxammadmamajonov/dot-claude/.claude/skills/ui-ux-design

Use when designing user-facing surfaces — information architecture, user/data flows, screens or command surfaces, design-system baseline. Triggers — new web page, mobile screen, CLI command.From its SKILL.md

Install
npx -y skills add muxammadmamajonov/dot-claude --skill ui-ux-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

5.6 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it

UI / UX & Interaction Design

When to use

  • A spec or feature is approved and a human-facing or machine-facing surface must be designed before build.
  • You are adding a new screen, view, command, endpoint shape, notification, or device interaction.
  • Usability, accessibility, or consistency problems are reported and a redesign is needed.
  • The project lacks a shared design baseline (tokens, components, interaction patterns) and drift is appearing.

"UI" here is broad: GUI screens, CLI/TUI command surfaces, conversational/agent turns, API request/response ergonomics, dashboards, and embedded/IoT displays all have an interaction layer worth designing.

Workflow

  1. Restate the job-to-be-done. From the spec, write one sentence per primary user (or consuming system) describing the outcome they need. Reference the founder interview and .claude/templates/product-spec.md. If a primary user is unclear, ask the user — do not invent personas.
  2. Map information architecture. List the top-level entities, their relationships, and how a user navigates between them. For non-GUI projects this is the command/resource hierarchy or the object model an API exposes. Produce a tree or sitemap.
  3. Design the critical flows. For each top-3 task, write the happy path as numbered steps, then enumerate the empty, loading, error, partial-permission, and offline states. A flow is not done until every state is named.
  4. Sketch screens / surfaces low-fidelity first. Lay out each surface as labeled regions (header, primary action, content, secondary). Decide the single primary action per surface. Keep it text/wireframe level — do not pick colors or pixel values yet.
  5. Establish the design-system baseline. Define tokens once: spacing scale, type scale, color roles (not raw hex scattered everywhere), radius, elevation, motion durations. Define core components (button, input, list, card, dialog, toast, empty-state) with their states. Record this in .claude/templates/architecture.md or a dedicated design-system doc.
  6. Specify interaction & accessibility rules. Keyboard order, focus management, hit-target sizes, contrast ratios, error-recovery, copy tone. For CLI: flag conventions, --help output, exit codes, machine-readable output mode. For APIs: consistent naming, pagination, error envelope.
  7. Validate cheaply. Walk each flow against the spec's acceptance criteria. Run a heuristic pass (see Standards). If feasible, do a 3–5 person hallway test or a quick task walkthrough before committing to build.
  8. Hand off. Produce the artifact described in Output format, link it from the spec, and flag the build phases that implement it.

Standards

  • Do design the unhappy paths (empty, error, loading, no-permission, slow-network) for every flow — they are the bulk of real usage.
  • Do define one primary action per surface; demote everything else visually or structurally.
  • Do centralize design decisions as tokens/components so changes propagate; never hardcode the same spacing/color in twenty places.
  • Do meet WCAG 2.2 AA as the default bar: 4.5:1 text contrast, 24px min target spacing, visible focus, no information by color alone. See .claude/checklists/accessibility.md.
  • Do write real interface copy (labels, errors, empty states) — copy is design, not a fill-in-later task.
  • Do design responsively/adaptively: small + large viewport for GUI, narrow + wide terminal for CLI, varying payloads for APIs.
  • Do-not start visual polish (color, shadow, animation) before IA and flows are validated.
  • Do-not introduce a new component when an existing one fits; extend the system instead.
  • Do-not rely on hover-only or color-only affordances, or ship modals that trap focus or lose keyboard users.
  • Do-not assume a web app — keep patterns translatable to whatever surface the project actually uses.

Common mistakes to avoid

  • Designing only the success state and discovering error/empty/loading gaps during build.
  • "Mystery meat" navigation: unlabeled icons, ambiguous primary actions, hidden destructive actions with no confirmation.
  • Inventing personas or requirements not in the spec instead of asking the user one business-critical question.
  • Token sprawl: a "spacing system" that has 14 ad-hoc values, or colors copied as hex everywhere.
  • Inaccessible defaults: low contrast, tiny tap targets, focus that disappears, forms without labels.
  • Over-designing low-traffic surfaces while under-specifying the daily-driver flow.
  • Treating CLI/API/agent surfaces as "not UX" — they have the same need for clarity, consistency, and good error messages.

Output format

A design package (one document or folder) containing: (1) IA tree/sitemap, (2) the top flows with all states enumerated, (3) low-fidelity wireframes/region maps per surface, (4) the design-system baseline (tokens + core components with states), (5) interaction & accessibility rules, (6) real interface copy. Use .claude/templates/architecture.md for the system-level structure and link the package from the feature spec (.claude/templates/product-spec.md). Keep it diff-friendly (markdown + simple diagrams) so it lives in the repo and stays current.

Related checklists

  • .claude/checklists/accessibility.md
  • .claude/checklists/qa.md
  • .claude/checklists/security.md

Related agents

  • .claude/agents/core/orchestrator.md
  • .claude/agents/design/ui-ux-designer.md
  • .claude/agents/core/business-analyst.md

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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