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Commit craft

Skill moses607/skillforge/skills/commit-craft

SkillForge — production-ready Claude & Claude Code skills for developers, knowledge workers, and marketers. 9 free skills (MIT) + a Pro pack.

Install
npx -y skills add moses607/skillforge --skill commit-craft

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 22 days oldThe repository was created 22 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Turn a set of code changes, a diff, or a description of work done into clean Conventional Commits and, on request, a changelog entry. Use whenever the user asks for a commit message, says "write the commit", pastes a diff and wants it committed, asks to squash/split commits, or needs a CHANGELOG or release notes — even if they just describe what they changed in plain words.

SKILL.md

2.6 KB, as published. Nobody here has run it

Commit Craft

Produce commit messages that are greppable, machine-parseable (Conventional Commits), and honest about scope. A good commit tells a future maintainer why, not just what.

Conventional Commit format

<type>(<scope>): <subject>

<body>

<footer>
  • type (required): feat, fix, refactor, perf, docs, test, build, ci, chore, style, revert.
  • scope (optional): the module/area touched, lowercase (auth, api, parser).
  • subject: imperative mood, no trailing period, ≤50 chars. "add" not "added"/"adds".
  • body (optional): wrap at 72 cols. Explain motivation and contrast with previous behavior. Omit for trivial changes.
  • footer: BREAKING CHANGE: <desc> and/or issue refs (Closes #123).

Rules for choosing type

  • Bug in existing behavior → fix. New capability → feat. Neither, and no behavior change → refactor/chore.
  • A change that alters an API contract → append ! after type/scope AND a BREAKING CHANGE: footer.
  • If a diff mixes concerns (a feat + an unrelated fix), recommend splitting into separate commits and draft both — do not bury a fix inside a feature commit.

Subject line examples

Input: rewrote the token refresh so it retries on 401 Output: fix(auth): retry token refresh on 401 response

Input: added a config flag to disable telemetry Output: feat(config): add flag to disable telemetry

Input: renamed variables and reformatted the parser, no logic change Output: refactor(parser): rename variables for clarity

Changelog / release notes (on request)

Group commits under Keep-a-Changelog headings, newest first:

## [x.y.z] - YYYY-MM-DD
### Added        <- feat
### Changed      <- refactor/perf with user-visible effect
### Fixed        <- fix
### Deprecated / Removed / Security  <- as applicable

Rewrite each line for a reader of the product, not a reader of the code: drop internal scopes, keep the outcome. Flag every BREAKING CHANGE at the top under a bold ⚠ Breaking.

Output

Default: emit the commit message in a fenced block, ready to paste. If multiple commits are warranted, number them and give each its own block. Add no commentary unless asked why you split them.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.