Rust domain design
Skill morning-start/agent-skills/lang/rust/rust-domain-design
Rust Layer 2 技能 - 领域设计,核心问题:这个概念在领域中扮演什么角色?掌握 DDD、Entity、Value Object 等领域建模概念From its SKILL.md
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Rust Domain Design - Layer 2
核心问题
这个概念在领域中扮演什么角色?
元认知追溯
问题 → Layer 2: 设计模式
↓
识别领域概念 → Layer 3: 领域专家知识
↓
Rust 类型实现 → Layer 1: 语言机制
领域驱动设计概念
Entity - 有唯一标识
// 实体:身份最重要
#[derive(Debug, Clone)]
struct User {
id: UserId, // 唯一标识
email: Email,
created_at: DateTime<Utc>,
}
// 身份比较
impl PartialEq for User {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
Value Object - 无身份,仅属性
// 值对象:属性组合
#[derive(Debug, Clone, PartialEq)]
struct Money {
amount: Decimal,
currency: Currency,
}
// 无身份,通过属性判断相等
let m1 = Money::new(100, USD);
let m2 = Money::new(100, USD);
assert_eq!(m1, m2);
Aggregate - 边界内一致性
// 聚合根:外部访问的入口
struct Order {
id: OrderId,
customer_id: CustomerId,
items: Vec<OrderItem>,
status: OrderStatus,
}
impl Order {
fn add_item(&mut self, item: OrderItem) -> Result<(), OrderError> {
if self.status != OrderStatus::Draft {
return Err(OrderError::CannotModify);
}
self.items.push(item);
Ok(())
}
}
// 外部代码只能通过 Order 操作
Domain Service - 无状态操作
// 领域服务:跨多个聚合的操作
struct PricingService;
impl PricingService {
fn calculate_total(
&self,
items: &[OrderItem],
discount: Discount,
) -> Money {
let subtotal = items.iter().map(|i| i.subtotal()).sum();
discount.apply(subtotal)
}
}
Rust 实现模式
防止无效状态
// 编译时防止无效状态
struct Percentage(u8);
impl Percentage {
fn new(value: u8) -> Option<Self> {
if value <= 100 {
Some(Percentage(value))
} else {
None
}
}
}
// Percentage::new(150) // 返回 None
命令与查询分离
// 命令:修改状态
struct CreateUserCommand {
email: String,
name: String,
}
// 查询:只读操作
trait UserRepository {
fn find_by_id(&self, id: UserId) -> Option<User>;
fn find_by_email(&self, email: &Email) -> Option<User>;
}
与其他技能关联
- rust-type-driven: 类型编码领域规则
- rust-error-handling: 领域错误处理
- rust-lifecycle: 领域对象生命周期
资源索引
注意事项
- 区分 Entity 和 Value Object:身份 vs 属性
- 聚合边界内的对象保持一致性
- 使用类型防止无效状态,而非运行时检查
What ships with it
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