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Pm designer translation

Skill mcltyl/pm-designer-translation-skills/skills/pm-designer-translation

Stop saying "make it pop". Write design briefs that work, justify design decisions in business terms.

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npx -y skills add mcltyl/pm-designer-translation-skills --skill pm-designer-translation

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Bidirectional translation between Product Managers and Designers. Helps PMs articulate requirements in design-friendly terms, and helps Designers explain design rationale in business terms. Bridges product thinking and design thinking.

SKILL.md

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PM ↔ Designer Translation Skill

Purpose

Bridge the communication gap between Product Managers and Designers by translating concepts bidirectionally:

  • PM → Designer: Translate requirements into design-friendly briefs
  • Designer → PM: Translate design rationale into business justification

When to Activate

Activation conditions (any one triggers):

  • PM writing a design brief or spec
  • Designer presenting design decisions to PM/stakeholders
  • Disagreement about design direction
  • Balancing user experience with business constraints
  • Design review or critique sessions

PM → Designer Translation

Input: Product Requirement

Output: Design Brief

Translation Framework:

  1. Feature RequestUser Outcome

    • "Add a dashboard" → "Users need to see status at a glance"
    • Describe the outcome, not the UI
  2. Business GoalDesign Constraint

    • "Increase conversion" → "Primary CTA must be unmissable"
    • Make business intent explicit
  3. Edge CasesScenarios

    • "Handle errors" → "Empty state, loading, error, success"
    • List all states the design must address
  4. TimelineScope Guidance

    • "2 weeks" → "Focus on core flow, polish can follow"
    • Help designers prioritize

Template: Design Brief

## Design Brief: [Feature Name]

### User Problem
Who is this for? What pain are we solving?

### Success Looks Like
What should users be able to do? How will we measure success?

### Constraints
- **Must have:** [Non-negotiables]
- **Timeline:** [Scope implications]
- **Technical:** [Platform, performance, accessibility]
- **Brand:** [Voice, visual guidelines]

### Scenarios to Cover
1. Happy path: [Description]
2. Empty state: [First-time user experience]
3. Error state: [What can go wrong]
4. Edge cases: [List specific scenarios]

### What's Out of Scope
[Explicitly list what NOT to design for now]

### Reference
[Competitor examples, inspiration, existing patterns]

### Open Questions
[Where we need design input, not just execution]

Designer → PM Translation

Input: Design Decision

Output: Business Justification

Translation Framework:

  1. Aesthetic ChoiceUser Impact

    • "More whitespace" → "Reduces cognitive load, faster task completion"
    • Connect visual to outcome
  2. UX PatternBusiness Metric

    • "Progressive disclosure" → "Reduces drop-off by not overwhelming users"
    • Link pattern to funnel impact
  3. Interaction DesignUser Behavior

    • "Hover states and microinteractions" → "Builds confidence, reduces errors"
    • Explain the psychology
  4. Design SystemVelocity

    • "We need to standardize this" → "Speeds up future features by 40%"
    • Frame consistency as investment

Template: Design Rationale

## Design Decision: [What we chose]

### The Choice
[One sentence: what we're recommending]

### Why This Approach
**User perspective:** [How it helps users]
**Business perspective:** [How it drives metrics]
**Technical perspective:** [Implementation considerations]

### Alternatives Considered
| Option | Pros | Cons | Why Not |
|--------|------|------|---------|
| [A] | | | |
| [B] | | | |

### Trade-offs
What we're giving up and why it's worth it.

### Evidence
- [User research supporting this]
- [Competitor/industry patterns]
- [Principles or heuristics applied]

### Next Steps
[What we need to move forward]

Common Translation Patterns

PM Says → Designer Hears → Better Way

PM SaysDesigner HearsBetter Translation
"Make it pop"Meaningless"Primary action needs to be the obvious first thing users see"
"Like Apple"Copy Apple"Aim for: minimal, confident, focused on one action per screen"
"Users are confused"My design failed"Users expected X but encountered Y. How might we bridge that gap?"
"Can we add a button?"PM designing"Users need to [action]. What's the best way to surface that?"
"This looks off"Vague criticism"I'm not sure this conveys [intended feeling]. Can we explore alternatives?"

Designer Says → PM Hears → Better Way

Designer SaysPM HearsBetter Translation
"This needs more exploration"Delay"3 options in 2 days, then decide. Here's why it matters..."
"It doesn't feel right"Vague pushback"This violates [principle]. Users will likely [problem]. Here's data..."
"We need a design system"Scope creep"Standardizing this saves X hours per feature. Propose: start with [subset]"
"Trust me on this"No justification"Here's the research/principle behind this. Happy to walk through it."

Critique & Feedback Framework

Giving Design Feedback (PM → Designer)

Structure:

  1. Clarify intent: "Help me understand why..."
  2. State observation: "I notice that..."
  3. Share concern: "I'm worried users might..."
  4. Ask, don't dictate: "How might we...?"

❌ Don't:

  • "Move the button to the left"
  • "Make it bigger"
  • "I don't like it"

✅ Do:

  • "The primary action feels hidden. What are our options?"
  • "This feels dense. What if we prioritized fewer elements?"
  • "I'm not sure this matches the energy we want. Can we explore bolder directions?"

Presenting Design (Designer → PM)

Structure:

  1. Context: Remind them of the problem
  2. Solution: Show the design
  3. Rationale: Explain key decisions
  4. Trade-offs: What you considered
  5. Ask: What you need (approval, feedback, decision)

❌ Don't:

  • Show work without context
  • Get defensive about feedback
  • Say "just trust me"

✅ Do:

  • Tie every decision to user outcome or business goal
  • Present 2-3 options when uncertain
  • Separate "I need feedback" from "I need approval"

Negotiating Design vs. Business Constraints

When PM Pushes Back on Design

Designer response framework:

  1. Acknowledge the constraint
  2. Explain the user impact of compromise
  3. Offer alternatives with trade-offs
  4. Document the decision and risk
"I hear that timeline is tight. If we skip [X], users will 
likely experience [Y]. Two alternatives:

A) Ship without [X], add in v1.1 — Risk: [Z]
B) Cut [other feature] to keep [X] — Risk: [W]

Which trade-off do we prefer?"

When Designer Pushes Back on PM Requirements

PM response framework:

  1. Clarify the business constraint
  2. Explore if constraint is real
  3. Collaborate on alternatives
  4. Decide together
"The reason for [requirement] is [business context]. 
Is there a design approach that achieves [goal] differently? 
Open to alternatives that hit the same outcome."

Anti-Patterns

PM Anti-Patterns

  • ❌ Designing in the spec ("Put a button here")
  • ❌ "Make it like [competitor]" without context
  • ❌ Changing requirements after design is done
  • ❌ Skipping design for "simple" features
  • ✅ Describe outcomes, provide context, stay open

Designer Anti-Patterns

  • ❌ "It's a design thing, you wouldn't understand"
  • ❌ Over-designing before validating problem
  • ❌ Presenting only one option as fait accompli
  • ❌ Ignoring technical or business constraints
  • ✅ Justify decisions, offer options, collaborate

Response Principles

  • Outcomes over outputs — focus on what users achieve, not what screens look like
  • Both sides have expertise — PMs know business, designers know users/craft
  • Constraints are creative — limitations often produce better solutions
  • Show, don't tell — mockups and prototypes beat long discussions
  • Critique the work, not the person — "This design" not "You designed"

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