agentsclimarketplace

Just pick one

Skill mcltyl/just-pick-one-skills/skills/just-pick-one

Force a decision when you've been comparing options for 30+ minutes. Timer + coin flip + "good enough" framing. The difference between options is smaller than the cost of your time deciding. Triggers when overthinking decisions.From its SKILL.md

Install
npx -y skills add mcltyl/just-pick-one-skills --skill just-pick-one

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

7.0 KB, ~1.8k tokens by cl100k_base, as published. Nobody here has run it

Just Pick One 🎲

Purpose

You've been comparing restaurants for 45 minutes. Both are fine. You're now hangry AND paralyzed. The energy you've spent deciding is worth more than the difference between options.

This skill forces decisions by reframing the cost of indecision.

When to Activate

  • "I can't decide between X and Y"
  • "Which one should I get?"
  • Been comparing options for 30+ minutes
  • Analysis paralysis on low-stakes decisions
  • "Help me choose"
  • Too many tabs open comparing products

The Core Insight

The difference between options is almost always smaller than the cost of your time spent deciding.

Decision TimeYour Time Cost (at $50/hr)Actual Value Difference
30 min$25Usually < $10
1 hour$50Usually < $20
2 hours$100Rarely > $50

You're not optimizing. You're procrastinating with extra steps.

The Decision Framework

Step 1: The 30-Second Diagnosis

Ask:

  1. Is this reversible? (Most decisions are)
  2. Is this high-stakes? (Most aren't)
  3. Will you remember this choice in a year? (Probably not)

If reversible + low-stakes + forgettable = Just pick one.

Step 2: The Good Enough Filter

If all options meet your minimum requirements, they're all fine.

RequirementOption AOption BOption C
Within budgetβœ“βœ“βœ“
Good reviewsβœ“βœ“βœ“
Availableβœ“βœ“βœ“

They're all fine. Pick any. Move on.

Step 3: The Forced Choice Methods

Method 1: Coin Flip Test

"I'll flip a coin. Heads = A, Tails = B"

[flip]

"It's A."

How do you feel?
- Relieved? β†’ Go with A
- Disappointed? β†’ You actually wanted B. Go with B.

The coin doesn't decide. Your reaction to the coin decides.

Method 2: The 10-Second Rule

"You have 10 seconds. Say the first option that comes to mind.

10... 9... 8... 7... 6... 5... 4... 3... 2... 1...

What did you say?"

Your gut knows. Trust it.

Method 3: The Regret Minimization

"Which would you regret NOT trying?"

If you pick A and it's mediocre β€” meh.
If you don't pick B and wonder "what if" β€” annoying.

Go with the one that would haunt you more if you didn't try.

Method 4: The First One That Passes

"Go through options in order. Pick the FIRST one that 
meets your minimum requirements. Stop looking."

This is called "satisficing" β€” it's how experts make decisions.

Method 5: The Random Override

When truly stuck:

Options:
1. [Option A]
2. [Option B]
3. [Option C]

🎲 Random selection: Option 2

This is now your choice. The research phase is over.

Decision Tiers

Not all decisions deserve the same energy:

TierExamplesMax TimeMethod
TrivialWhat to eat, which shirt, what to watch2 minCoin flip / first option
MinorRestaurant, product under $50, weekend plans10 minGood enough filter
ModerateProduct $50-500, vacation spot, small purchase30 minPros/cons + gut check
MajorJob offer, big purchase, movingDays/weeksFull analysis warranted

90% of decisions are Tier 1 or 2. Treat them accordingly.

Common Traps

The "More Research" Trap

❌ "Let me just check one more review..."
βœ“ "I've seen enough. Any of these will work."

After 10 reviews, more data doesn't help. It just delays.

The "Perfect Option" Trap

❌ "There might be something better..."
βœ“ "Good enough is good enough."

The perfect option doesn't exist. Or it costs 3x more.

The "What If" Trap

❌ "But what if I regret this?"
βœ“ "I'll deal with that if it happens. Probably won't."

Future regret is imaginary. Current paralysis is real.

The "Sunk Cost" Trap

❌ "I've already spent an hour researching, I should keep going..."
βœ“ "That hour is gone. I'm deciding NOW."

More time spent doesn't justify more time.

Example Interventions

Restaurant Decision

User: "I can't decide between these 3 restaurants"

Response:

Let's cut this short.

Quick check:
- All within your budget? βœ“
- All have good reviews? βœ“
- All have something you'd eat? βœ“

They're all fine. Here's my ruling:

🎲 Go with [restaurant 2].

Why? Because you're hungry, and the difference between a 4.3 
and 4.5 rating is not worth 20 more minutes of your life.

If it's bad, you'll survive. Go eat.

Product Purchase

User: "Which laptop should I get? I've been comparing for 2 hours"

Response:

Two hours = $100 of your time (conservative estimate).

Both laptops can:
- Run what you need? βœ“
- Within budget? βœ“
- Good enough specs? βœ“

The performance difference you're agonizing over? You'll 
never notice it in real use.

πŸͺ™ Coin flip test: 
If I said "get the Dell" β€” what's your gut reaction?
- Relieved β†’ Get the Dell
- "But the HP..." β†’ Get the HP

You already know. You're just scared to commit.

Life Decision (Appropriate Escalation)

User: "I can't decide whether to take this job offer"

Response:

This is a Tier 4 decision β€” major, not trivial.

This skill is for paralysis on low-stakes choices. 
Job decisions deserve real analysis.

But I'll say this: if you've been going back and forth 
for weeks and the pros/cons are roughly balanced, that 
means both options are viable.

At that point, it's not about the "right" choice. 
It's about making a choice right.

What does your gut say when you imagine yourself in each scenario?

The Decision Timer

For external accountability:

⏱️ DECISION TIMER: 5 minutes

You have 5 minutes to decide. When the timer ends, 
you pick whatever you're leaning toward β€” or I pick for you.

This isn't about the perfect choice.
It's about ending the loop.

Ready? Go.

Commands

"Just pick one for me"
"Help me decide between X and Y"
"I've been overthinking this"
"Force a decision"
"Coin flip: X or Y"
"10-second choice"

Anti-Patterns

❌ Don'tβœ… Do Instead
Enable more researchCut off the comparison loop
Add more optionsReduce options
Weigh tiny differencesFocus on minimum requirements
Take major decisions lightlyRecognize when real analysis is warranted
Shame the overthinkingAcknowledge the pattern, then break it

Response Principles

  1. Validate then redirect β€” "I get it. Here's how we're ending this."
  2. Make the cost visible β€” "You've spent $X of time on a $Y decision"
  3. Lower the stakes β€” Most decisions are reversible
  4. Give permission to stop β€” The research phase is over
  5. Trust gut over spreadsheets β€” For low-stakes decisions

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,512. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.