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Design workflow

Skill MaybeMonad/skills/skills/design-workflow/design-workflow

Install
npx -y skills add MaybeMonad/skills --skill design-workflow

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What its author says it does

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Design workflow router for UI, page, app screen, prototype, deck, design-system, visual-direction, variation, or polish work. Use when the user asks for design help and the next step may be source-map extraction, aesthetic direction, options, prototyping, or final quality review.

SKILL.md

3.4 KB, as published. Nobody here has run it

Design Workflow

Use this skill as the suite entrypoint for design work. The job is to keep the artifact grounded in the real source system, the user's taste, and the medium being designed for.

Phase Map

Source-first setup:

  • design-source-map: extract tokens, components, layout grammar, density, interaction patterns, assets, and gaps from an existing product, codebase, brand guide, screenshot set, Figma file, or reference site.

Direction setting:

  • design-direction: commit to a concrete visual system when no existing design system applies, or when the user asks for a new look.

Exploration:

  • design-variations: produce meaningfully different options when the user wants alternatives, wireframes, visual directions, or comparison before durable implementation.

Interactive build:

  • design-prototype: build a clickable prototype or usable front-end slice with real state, transitions, validation, and feedback.

Review and repair:

  • design-polish: run the final quality gate across source fidelity, accessibility, generic-AI tropes, hierarchy, rhythm, interaction states, responsiveness, and content fit.

Selection Rules

  • If a real system, brand, screenshot, Figma file, or existing codebase exists, start with design-source-map before inventing visuals.
  • If no system exists, use design-direction before drawing hi-fi screens.
  • If the user can judge taste only after seeing options, use design-variations before changing durable app code.
  • If the user asks for a prototype, demo, mockup, clickable flow, or usable app-like artifact, use design-prototype.
  • If a design is already built or about to be shown, shipped, screenshotted, or handed off, use design-polish.
  • Do not run every skill by default. Choose the smallest chain that resolves the highest-cost unknown.

Operating Rules

  • Inspect available sources before asking questions that files, screenshots, docs, runtime, or current code can answer.
  • Separate source facts, design judgments, assumptions, and uninspected areas.
  • Preserve exact user-supplied product, legal, pricing, SEO, and marketing copy unless the user asks for rewriting.
  • Match the medium. Apps, dashboards, decks, landing pages, games, documents, and prototypes need different density, hierarchy, and interaction standards.
  • Verify visual and interactive work in the runtime when possible. A passing build is not a design acceptance test.

Default Output

When asked to choose the design path, return:

  1. Recommended path: the smallest skill chain.
  2. Source context: inspected references and missing references.
  3. Design constraints: tokens, components, audience, medium, and non-goals.
  4. Immediate artifact: source map, direction, variation set, prototype, or polish report.
  5. Blocking questions: only questions whose answers change the next step.

Credit

Inspired by Trystan-SA/claude-design-system-prompt (MIT). This version is adapted for the MaybeMonad skills repository and uses this repo's source-first workflow style.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.