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Creative constraints

Skill mauriciovieira/skills/skills/engineering/creative-constraints

Skills for real engineers - not vibe coding

Install
npx -y skills add mauriciovieira/skills --skill creative-constraints

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Roll a fresh, machine-random set of binding design constraints before any visual design work, so no two sessions converge on the same "safe" layout. Use when starting any web/UI design, landing page, hero, portfolio, or redesign — and especially when the user says designs feel samey, generic, templated, or "like every other Claude page."

SKILL.md

2.6 KB, as published. Nobody here has run it

Creative Constraints

Forces design divergence by rolling random constraints before any markup is written. The model's default instinct is the statistical average of all websites (status pills, soft-rounded cards, centered hero + subtitle, muted slate). This skill replaces that average with a fresh, opinionated constraint set each run.

Workflow

  1. Roll. Run the dice script — do not pick the constraints yourself, the entropy is the whole point:

    node ~/.claude/skills/creative-constraints/scripts/roll.mjs
    

    It picks one option from each of four binding axes:

    • Layout primitive — diagonal · single-column scroll · split-screen · broken-grid · radial · full-bleed type
    • Type — one typeface only · serif display + sans body · variable-weight extremes · oversized numerals
    • Color — monochrome + 1 accent · duotone · high-contrast B/W · single saturated hero color
    • Signature move — oversized footer · sideways nav · text-as-image · no visible nav
  2. Present for approval. Show the rolled set verbatim, plus one line per axis on how you'll honor it for this specific page/brand. Then ask the user to approve, or re-roll any single axis they dislike. Do not write code before approval.

  3. Design within the constraints. All four are binding — not suggestions, not "accents." If a constraint feels awkward, that friction is the source of the novelty; solve it, don't soften it.

Banned defaults

Regardless of the roll, never reach for these house-style tells:

  • status-pill / badge with a colored dot
  • monospace micro-labels
  • soft drop-shadows on evenly-rounded cards in a grid
  • centered hero with a subtitle
  • muted sage / slate / zinc as the base palette

If you catch yourself adding one, stop and find another solution.

Notes

  • Re-roll, don't override. If the user wants a different layout primitive, re-run with the script — keep the choice machine-made.
  • One axis at a time is fine: roll.mjs --json emits JSON if you want to swap a single value programmatically.
  • This is a flexible skill in spirit but the four rolled constraints are rigid once approved. Don't quietly drop one mid-build.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.