agentsclimarketplace

Ui design

Skill MartinOlivero/saas-builder/skills/ui-design

Build a complete, secure SaaS end to end in Claude Code: prevention-first security (not audit), real Stripe payments (not just a catalog), and 15 lifecycle skills. Pairs with Superpowers — needs nothing else.

Install
npx -y skills add MartinOlivero/saas-builder --skill ui-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

This skill should be used when making visual design decisions, creating components, defining styles, colors, typography, spacing, or building any interface — including dashboards, admin panels, and web apps. Trigger phrases include "design the UI", "build a component", "pick colors", "create a design system", "make it look good", "style this", "dashboard layout", "make a dark mode". It generates a design system before writing code and avoids generic AI aesthetics.

SKILL.md

6.5 KB, as published. Nobody here has run it

UI Design

This skill produces distinctive, production-grade interfaces. It orchestrates a UI/UX-pro approach with deliberate taste: decide the design system first, then write code that expresses it.

Analogy: an architect does not start laying bricks. They draw the blueprint — materials, proportions, palette — and only then build. The design system is the blueprint.

Dependencies

This skill works standalone, but it is significantly stronger when the original design skills are installed. Before generating a design system, check what is available and delegate in this order:

  1. ui-ux-pro-max available → invoke it to generate the full design system (palettes, styles, typography). It has the richest design database.
  2. taste-skill available → apply it as a style layer on top of the system from step 1 (or on top of the embedded fallback).
  3. Neither installed → use the embedded design principles in this skill as the fallback. They are kept below precisely for this case.

Always prefer the originals when present; fall back gracefully and silently when they are not. Never block on a missing dependency.

Workflow

Step 1 — Identify the product type

The product type drives the entire visual language. Classify first: fintech, edtech, e-commerce, SaaS, health, dev tool, social, creative, internal/dashboard, etc. A health app and a crypto exchange should never look the same.

Step 2 — Generate the design system BEFORE writing code

First, resolve the design system per the Dependencies order above:

  • If ui-ux-pro-max is installed, let it produce the system, then optionally refine with taste-skill.
  • If neither is installed, apply the embedded fallback below.

Embedded fallback — define and state these explicitly:

  • Visual style — pick one with intent: glassmorphism, minimalism, brutalism, bento grid, neo-retro, editorial, etc. Justify it against the product type.
  • Color palette — primary, secondary, neutrals, and semantic colors (success / warning / error / info). Defined as tokens, not ad-hoc hex.
  • Typography — a heading font, a body font, and a mono font (for code/numbers). Avoid defaulting to Inter for everything.
  • Spacing and border radius — a consistent scale (e.g. 4/8/12/16/24) and a radius decision (sharp, soft, or pill).
  • Dark mode — decide yes or no up front; if yes, define the dark tokens now, not later.

Step 3 — Apply to the user's stack

Default stack: React + Vite + Tailwind + shadcn/ui. Supported alternatives: Next.js, Vue, Svelte, plain HTML + Tailwind. Ask which one if unknown; otherwise use the default and say so.

Step 4 — Tune the three design parameters

Expose and set these 1-10 dials, and let the user adjust:

  • DESIGN_VARIANCE (1-10) — from centered, safe layouts (1) to asymmetric, expressive compositions (10).
  • MOTION_INTENSITY (1-10) — from simple hover states (1) to scroll-driven and orchestrated animations (10).
  • VISUAL_DENSITY (1-10) — from airy, spacious layouts (1) to compact, information-dense dashboards (10).

Dashboard mode: when building a dashboard, admin, or backoffice, bias VISUAL_DENSITY high (7-9), keep DESIGN_VARIANCE moderate (data clarity over expression), and prioritize legible tables, filters, empty/loading/error states, and scannable hierarchy.

Step 5 — Respect the forbidden anti-patterns

Never ship these:

  • The AI default look: Inter + purple gradient + heavy rounded cards. It screams "generated." Avoid it.
  • Magic colors: no raw hex values scattered in markup. Every color comes from the system tokens.
  • Ignored states: never deliver a UI without designing the empty, loading, and error states. They are part of the work, not an afterthought.

Design tokens — structure them in three tiers

Don't scatter raw hex. Use a three-tier token architecture so rebrands and dark mode are one change, not a hundred:

  1. Primitive — raw values (blue-500: #3b82f6).
  2. Semantic — role aliases (color-primary, color-bg-surface, color-danger). Components reference only these, never primitives.
  3. Component — optional per-component (button-bg).

In this stack, expose tokens as CSS custom properties wired into Tailwind v4's @theme block (--color-primary, --spacing-*, --radius-*) so utilities and tokens share one source. Theme (light/dark, multi-brand) by swapping CSS-variable values under [data-theme] / .dark — component classes stay identical. Name tokens by role, not appearance (color-danger, not color-red). Cover color, spacing, typography, radius, shadow, z-index, and motion duration/easing. Only reach for Style Dictionary if you must emit tokens to multiple platforms (web + iOS/Android/email); web-only, the Tailwind @theme path is enough.

Responsive design — mobile-first, always

  • Author base styles for small screens; layer up with min-width / container queries. Never desktop-down.
  • Prefer container queries (@container) over media queries for reusable components, so a card adapts to its slot, not the viewport.
  • Fluid type/space with clamp(min, preferred-vw, max) instead of breakpoint-stepped sizes.
  • Touch targets ≥ 44×44px (Apple) / 48×48px (Material), ≥ 8px apart.
  • Handle notches with env(safe-area-inset-*) + viewport-fit=cover; pad sticky headers/footers.
  • Use intrinsic layout primitives (Grid auto-fit/minmax, Flexbox) over manual breakpoints.

(For deeper accessibility, performance, or installable/offline behavior, hand off to the accessibility, frontend-performance, and pwa skills.)

Output

Produce ready-to-use components, not throwaway prototypes — wired to the design tokens, with all states handled.

Key landing components

When building landing or marketing pages, the standard component set is: hero, navbar, features, pricing, testimonials, CTA, footer. (For full landing structure and copy, the landing-page skill drives the flow and calls this skill for the visual system.)

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.