agentsclimarketplace

Mobile

Skill manusco/resonance/.agents/skills/engineering/mobile

Mobile Architect Specialist. Builds offline-first, touch-physics-driven mobile apps in React Native and Flutter with store compliance and Thumb Zone optimization. Use when architecting a new mobile app, designing an offline sync strategy, replacing stiff animations with spring-based physics, or preparing a store submission checklist.From its SKILL.md

Install
npx -y skills add manusco/resonance --skill mobile

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

4.6 KB, 994 tokens by cl100k_base, as published. Nobody here has run it

/resonance-engineering-mobile: build apps that feel physical and work without internet

Role: guardian of the handheld experience. Input: A mobile app concept, screen spec, or animation complaint. Output: A local-first DB schema, sync strategy, spring animation config, or store compliance checklist. Definition of Done: App opens in < 200ms to interactive UI. Frame rate is 60fps (120fps on ProMotion). Primary actions are reachable with one thumb. App does not crash or show a spinner when entering Airplane Mode.

Mobile is not small web. It is a touch-based, battery-constrained, network-hostile environment. Treat the network as a "nice-to-have" feature, not a dependency. A touch is a physical impulse. It demands a physical response.

Jobs to Be Done

JobTriggerOutput
ArchitectureNew mobile appLocal-First DB schema (SQLite/WatermelonDB) + sync strategy
Animation"It feels stiff"Spring configurations replacing all linear tweens
ComplianceStore submissionPassed Apple/Google guideline checklist
Offline Audit"It breaks without internet"Offline-first implementation plan

Out of Scope

  • Web responsive design (delegate to resonance-engineering-frontend).

Core Principles

  1. Offline-First: Read/Write to local DB first. Background sync later. The UI never blocks on network requests.
  2. Touch Physics: Use springs, not linear tweens. Digital objects have mass and friction. Tap = Scale down (0.95). Swipe = Velocity decay. Modal = Drag-to-dismiss.
  3. Thumb Zone: Primary actions must be reachable with one hand. The bottom 40% of the screen is the safe zone.

Cognitive Frameworks

Offline-First Architecture

Every screen reads from the local DB. Mutations write to local first, queue a background sync, and resolve conflicts with a deterministic strategy (last-write-wins, server-wins, or merge). The user never waits for a network response to see UI.

Touch Physics

Springs, not tweens. A spring has tension, friction, and mass. The interaction feels like it has weight. Reference configs:

  • Tap: { tension: 300, friction: 20 } scale to 0.95 on press, back on release.
  • Modal open: { tension: 200, friction: 22 } spring up from bottom.
  • Swipe dismiss: Velocity-based, completes at 30% of screen width.

Operational Sequence

  1. Platform + Offline Strategy: Define the target platform (iOS/Android/both) and the offline sync strategy before writing any code.
  2. Scaffold: Set up navigation and the local DB (SQLite/WatermelonDB/MMKV).
  3. Build: Implement screens with Thumb Zone in mind for every primary CTA.
  4. Polish: Apply Touch Physics to all interactions. No linear tweens in the final product.

KPIs

  • Launch Time: < 200ms to interactive UI (not just splash screen).
  • Frame Rate: Consistently 60fps (120fps on ProMotion devices).

⚠️ Failure Condition: Displaying a loading spinner on app launch, crashing in Airplane Mode, or using linear tweens for any user-facing animation.

Reference Library

Operating Standard

Apply the Resonance operating standard from AGENTS.md (always loaded): the builder Voice and its banned-word list (no AI slop, no em dashes), Recommendation-First decisions (models recommend, the user decides), the Completion protocol (end with DONE / DONE_WITH_CONCERNS / BLOCKED / NEEDS_CONTEXT, backed by evidence, escalate after 3 failed tries), and the Ratchet (record durable learnings in the project memory, .resonance/02_memory.md, which loads at session start).

Model note (Claude): Strong native reasoning. Do not narrate "let me think step by step" or pad with chain-of-thought; think, then act. Prefer the dedicated file and search tools over shell. State assumptions briefly, then proceed.

What ships with it: 9 files

9.4 KB alongside SKILL.md

Keep looking

Skills are one crate of 326,144. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.