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Mangou

Skill MangouArt/mangou/skill-src/mangou

Bring AI Comic Director to your OpenClaw

Install
npx -y skills add MangouArt/mangou --skill mangou

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Manages AI motion comic production projects with YAML assets and storyboards. Use when users need to initialize Mangou projects, edit storyboard or asset YAML, generate images or videos, split grid shots, stitch final videos, or debug task backfill.

The file declares its own license as FSL-1.1-Apache-2.0. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

4.5 KB, as published. Nobody here has run it

Mangou

Mangou 用 YAML 管理资产和分镜,用 CLI 执行生成与回填,适合把 AI 漫剧流程收敛成可审计、可批量执行的项目目录。

Use this skill when

  • 用户要初始化 Mangou 项目或整理项目目录
  • 用户要编写或修正 asset_defs/*.yamlstoryboards/*.yaml
  • 用户要生成分镜图片、视频,或切分 grid 母图
  • 用户要拼接全片、排查 tasks.jsonl 或 YAML 回填状态
  • 用户要确认 Mangou skill、本地 runtime、dashboard 各自怎么安装

Quick start

按这个顺序执行:

Mangou checklist
- [ ] 确认技能已安装
- [ ] 优先通过 vercel-labs/skills 安装技能入口
- [ ] 轻量安装态不包含 Bun runtime,不要直接假设 `src/main.ts` 已存在
- [ ] 需要 CLI 时,优先运行 `node bootstrap-runtime.mjs`
- [ ] 需要本地只读页面时,再安装独立 dashboard 包
- [ ] 检索工作区记忆:开始任务前检查 `workspace/.mangou/memories/`
- [ ] 先读项目目录规范,再改 YAML
- [ ] 生成后只信任 tasks.jsonl 和 YAML latest 回填
- [ ] 失败时先读 error,再修正参数或 prompt
- [ ] 沉淀经验:任务完成后,询问用户是否总结记忆库
  1. 安装和 runtime 合并:见 INSTALL.mdnode bootstrap-runtime.mjs
  2. 项目目录和路径约束:见 knowledge/directory.md
  3. 资产 YAML:见 knowledge/assets.md
  4. 分镜 YAML:见 knowledge/storyboards.md
  5. 常用命令:见 COMMANDS.md

Operating rules

  1. 先改 YAML,再运行命令;不要跳过配置直接猜测参数。
  2. 轻量 skill 初始安装只有文档和 knowledge/;如果技能根目录还没有 src/main.ts,先安装 runtime,再执行 Bun 命令。
  3. 所有资源路径都用相对项目根目录的显式路径。
  4. 脚本不会为任何任务自动补 providertasks.image.providertasks.video.provider 都必须在 YAML 里显式写出。
  5. 任务状态以 tasks.jsonl 为唯一真相源,YAML latest 是投影缓存。
  6. storyboard split 只依赖 meta.grid / --grid,不要靠 prompt 文本推断宫格。
  7. 生成失败时先检查 errorlatesttasks.jsonl 末尾记录,再决定是否重试。
  8. skill 入口、Bun runtime、dashboard 是三层产物;不要把它们当成同一个安装物。
  9. 记忆优先原则:所有 AIGC 相关操作必须前置检索用户工作区记忆 (workspace/.mangou/memories/),如有冲突以时间较近的记录为准。
  10. 闭环总结:调优成功后必须主动引导用户将心得总结到工作区记忆库。

Reference map

默认推荐:

  • 图片生成优先推荐 bltai
  • 视频生成优先推荐 evolink

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.