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Flutter environment setup macos

Skill Lukk17/agent-standards/.agents/skills/flutter-environment-setup-macos

Sets up a macOS environment for Flutter development. Use when configuring a macOS machine to run, build, or deploy Flutter applications for iOS or macOS.From its SKILL.md

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npx -y skills add Lukk17/agent-standards --skill flutter-environment-setup-macos

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SKILL.md

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Setting Up a macOS Environment for Flutter Development


Contents


Prerequisites

Ensure the following baseline requirements are met before configuring the macOS-specific toolchain:

  • macOS operating system.
  • Flutter SDK installed and added to the system PATH.
  • Active internet connection for downloading toolchains and dependencies.

Tooling Configuration

macOS desktop development requires specific Apple toolchains to compile and debug native Swift and Objective-C code.

  • Xcode: Required for compiling macOS desktop applications.
  • CocoaPods: Required for managing native dependencies used by Flutter plugins.

Workflow: Configuring macOS Tooling

Copy and follow this checklist to configure the macOS build environment.

  • Install Xcode: Install the latest version of Xcode from the Mac App Store or the Apple Developer portal.
  • Configure Command-Line Tools: Link the Xcode command-line tools to the installed Xcode version. Run the following command in the terminal:
    sudo sh -c 'xcode-select -s /Applications/Xcode.app/Contents/Developer && xcodebuild -runFirstLaunch'
    
    Conditional: If Xcode is installed in a custom directory, replace /Applications/Xcode.app with the correct absolute path.
  • Accept Xcode Licenses: Accept the required developer licenses by running:
    sudo xcodebuild -license
    
    Read and agree to the prompts.
  • Install CocoaPods: Install CocoaPods to handle native macOS plugin dependencies.
    sudo gem install cocoapods
    
    Conditional: If CocoaPods is already installed, ensure it is updated to the latest version (sudo gem update cocoapods).

Workflow: Validating the Environment

Execute this feedback loop to ensure the environment is correctly configured for macOS desktop development.

  • Run Validator: Execute the Flutter diagnostic tool with verbose output:
    flutter doctor -v
    
  • Review Errors: Check the Xcode section in the output.
  • Fix & Retry: If errors or missing components are reported under the Xcode section, resolve them according to the output instructions, then re-run flutter doctor -v until the Xcode section passes.
  • Verify Device Availability: Confirm that Flutter recognizes the macOS desktop as a valid deployment target:
    flutter devices
    
    Success Criteria: The output must contain at least one entry with macos listed as the platform.

Troubleshooting

If the validation workflow fails, apply the following resolutions:

  • Missing Command-Line Tools: If flutter doctor reports missing tools, ensure the xcode-select command was run with sudo and points to the correct .app directory.
  • CocoaPods Not Found: If CocoaPods is installed but not detected, verify that your Ruby gem binary path is included in your shell's PATH environment variable.
  • Device Not Listed: If flutter devices does not list macos, ensure desktop support is enabled in your Flutter configuration:
    flutter config --enable-macos-desktop
    

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