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Flutter test android visually

Skill lukas-hinterleitner/visual-app-skills/skills/flutter-test-android-visually

Agent skills for visually testing mobile apps on Android — run a Flutter, React Native, or native Android app on an emulator/device, capture real screenshots via adb, read logs, optionally diff against a Figma design, and verify the UI rendered correctly. Works with Claude Code and other coding agents.

Install
npx -y skills add lukas-hinterleitner/visual-app-skills --skill flutter-test-android-visually

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  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Run a Flutter app on a connected Android device or emulator, capture real screenshots via adb, read the Dart + logcat logs, and verify the visible UI and runtime behavior match what a recent code change intended. Use whenever the user asks to "test the app", "run it on Android", "see the visual changes", "verify a UI fix", "check if my change works/renders", or otherwise wants empirical on-device confirmation that a Flutter change rendered correctly — even when they don't say "screenshot" or "logs". Handles launching with the right entry point and flags, waiting for the first real frame, navigating with adb input, capturing the screen, reading flutter + logcat output, and reporting a concrete verdict with evidence. Optionally diffs against a Figma reference when one is provided. Android only (iOS needs a Mac).

The file declares its own license as Apache-2.0. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

3.0 KB, 492 tokens by cl100k_base, as published. Nobody here has run it

Flutter Android visual test

Interactive, on-device verification of a Flutter Android app — the "did my last change actually render correctly" check you'd otherwise do by squinting at an emulator. Builds and runs the app on a device or emulator, captures real screenshots via adb, reads the logs, and gives you enough evidence to answer did the change render correctly.

Works for any Flutter app, including multi-entry apps where the default entry point throws by design and a --target flag is mandatory. Android only — iOS needs a Mac and xcrun simctl, which is out of scope here.

When to use

  • "Test the app / run it on Android / see the visual changes."
  • "Did my UI fix work? Does this screen render correctly now?"
  • "Compare the capture screen to this Figma design." (optional Figma add-on)
  • Any request for empirical, on-device confirmation of a visual or runtime change — even without the words "screenshot" or "logs".

How it works

  1. Follow references/capture-loop.md — the universal procedure: preflight, launch in the background, wait for the first real frame, screenshot, capture logs, analyze the PNG against the change, report a verdict.
  2. For the Flutter specifics — the exact flutter run command and flags, the first-frame log signal, where Flutter logs, hot reload, and cold-build timing — read references/flutter.md.
  3. To navigate the UI before screenshotting, see references/driving-the-ui.md.
  4. When something looks off, see references/troubleshooting.md.
  5. (Optional) compare to a Figma designreferences/figma-comparison.md (requires the Figma MCP server; skip entirely if you don't use Figma).
  6. Reached here with a non-Flutter Android app? See references/other-frameworks.md or use the matching skill.

Bundled scripts

scripts/check-devices.sh, launch.sh, snap.sh, capture-logs.sh, stop.sh wrap the common adb/run commands with device disambiguation. capture-loop.md shows how they fit together.

What ships with it: 8 files

10.7 KB alongside SKILL.md

evals/

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