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Three layer eval

Skill LucasSantana-Dev/sharekit-profile/skills/three-layer-eval

Three-layer skill quality evaluation (Static → LLM Judge → Monte Carlo). Layer 1: deterministic checks (frontmatter, triggers, size, links) in <2s. Layer 2: semantic eval across 4 dimensions using Haiku+Sonnet. Layer 3: 50-100 simulated runs for statistical reliability.From its SKILL.md

Install
npx -y skills add LucasSantana-Dev/sharekit-profile --skill three-layer-eval

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

5.1 KB, as published. Nobody here has run it

three-layer-eval

Three-layer evaluation framework for skill quality assessment.

Layer 1: Static Analysis (<2s)

Deterministic checks — fast, no LLM required.

Checks

  1. Frontmatter completeness

    • name present and matches directory name
    • description present, >20 chars, <200 chars
    • triggers array present, at least 1 trigger, each trigger >3 chars
  2. Trigger-phrase presence

    • At least one trigger appears in the skill body (natural usage)
    • Triggers are not generic words ("help", "run", "do")
  3. Body size

    • SKILL.md body <8KB (excluding frontmatter)
    • SKILL.md <150 lines
    • Total directory <50KB
  4. Reference link validity

    • All relative links resolve to existing files
    • No broken anchors (#section links)
  5. Structural patterns

    • Has clear "When to use" or trigger section
    • Has output/return format documented
    • No TODO or placeholder content

Output

Layer 1: STATIC — PASS/FAIL
  frontmatter: OK
  triggers: OK (3 triggers, all appear in body)
  size: OK (4.2KB body, 87 lines)
  links: FAIL (1 broken: references/old-api.md)
  structure: OK

Layer 2: LLM Judge (Haiku + Sonnet)

Semantic evaluation across 4 dimensions. Uses Haiku for fast scoring, Sonnet for nuanced cases.

Dimensions

  1. Completeness (0-10)

    • Does the skill cover its stated use cases?
    • Are edge cases documented?
    • Is the output format clear?
  2. Trigger-accuracy (0-10)

    • Do triggers accurately predict when to invoke?
    • Are there false positives (triggers that match unrelated work)?
    • Are there false negatives (missing triggers for valid use)?
  3. Safety (0-10)

    • Does the skill avoid destructive operations by default?
    • Are there guardrails for irreversible actions?
    • Does it respect the harness boundary (no project-specific imports)?
  4. Portability (0-10)

    • Can the skill run in any repo?
    • Does it depend on specific tools or environments?
    • Are assumptions documented?

Execution

Haiku pass: score each dimension 0-10 with brief justification
Sonnet pass: review Haiku scores, adjust if needed, provide detailed feedback

Output

Layer 2: LLM JUDGE — avg 7.8/10
  completeness: 8/10 — covers main use cases, missing edge case X
  trigger-accuracy: 9/10 — triggers are precise, no false positives
  safety: 7/10 — has guardrails but missing checkpoint for operation Y
  portability: 6/10 — assumes tool Z is installed, should document
  
  Sonnet notes: The skill is solid but could benefit from explicit
  failure modes section. Trigger "fix bug" is too generic — consider
  narrowing to "fix test failure" or "fix build error".

Layer 3: Monte Carlo Simulation (50-100 runs)

Statistical reliability testing via simulated invocations.

Method

  1. Generate 50-100 synthetic prompts that should/shouldn't trigger the skill
  2. Run the skill's trigger-matching logic against each prompt
  3. Measure:
    • Precision: % of triggered runs that were correct invocations
    • Recall: % of valid invocations that triggered the skill
    • False positive rate: % of triggered runs that were incorrect
    • False negative rate: % of valid invocations that didn't trigger

Execution

# Generate test prompts
./skills/three-layer-eval/generate-prompts.sh <skill-name>

# Run simulation
./skills/three-layer-eval/simulate.sh <skill-name> --runs 100

# Analyze results
./skills/three-layer-eval/analyze.sh <skill-name>

Output

Layer 3: MONTE CARLO — 100 runs
  precision: 0.92 (92/100 triggered runs were correct)
  recall: 0.87 (87/100 valid invocations triggered)
  false positive: 0.08 (8/100 triggered incorrectly)
  false negative: 0.13 (13/100 valid invocations missed)
  
  Confidence interval (95%): ±0.06
  
  Failure modes:
    - Prompt "debug this" triggers but is too generic (3 cases)
    - Prompt "fix test" doesn't trigger but should (7 cases)

Combined report

SKILL EVALUATION: <skill-name>
================================

Layer 1: STATIC — PASS (1 issue)
Layer 2: LLM JUDGE — 7.8/10 avg
Layer 3: MONTE CARLO — precision 0.92, recall 0.87

OVERALL: GOOD (minor improvements needed)

Top 3 improvements:
1. Fix broken link: references/old-api.md
2. Narrow trigger "fix bug" → "fix test failure"
3. Add checkpoint for operation Y

Detailed findings: <attached>

When to use

  • Before merging a new skill
  • Quarterly skill quality audit
  • When a skill feels unreliable (false positives/negatives)
  • After major skill refactors

References

  • Inspired by lm-eval-harness EvalResults schema
  • Inspired by CodeWhale typed receipts
  • See standards/typed-result-schema.md for output contract

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.