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Delegate

Skill lklimek/claudius/skills/delegate

Plugin with opinionated set of Claude Code agents nad skills

Install
npx -y skills add lklimek/claudius --skill delegate

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This skill should be used when preparing to delegate any task to an agent — a single Agent() spawn or a whole wave — or when the user says "spawn an agent", "delegate this", "parallelize this", "split this work", or "use a subagent". It also applies when choosing a model tier, batching small tasks, or deciding inline-vs-spawn. Reload before every delegation, not once per session.

SKILL.md

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Delegate

Run before every Agent() call — cheap enough to reload each time. Spawning is the dominant token cost: every subagent rebuilds its context cache from scratch, and cache-creation, not model output, is the bulk of the bill. The cheapest work is the spawn that never happens.

Pre-Delegation Checklist

  1. Total scope size — sum the estimated diff/output across the whole batch, not per item. Under ~100 lines total: fold into an existing or sibling agent via SendMessage; do not spawn.
  2. Genuine parallelism — is there a real wall-clock or file-independence need, or would sequential work merely take "a bit longer"? No real need → one agent, sequential.
  3. Reuse — is an agent already live in the same file/domain scope? → SendMessage it. Accumulated context beats a cold spawn (see § Agent Reuse in grand-admiral).
  4. Model tier — set explicitly on this spawn per the table below. Never leave it to the agent's frontmatter fallback.
  5. Worktree — for code-mutating agents: pre-create it and inject the resolved SHA. Never rely on isolation: "worktree" alone (see § Worktree Isolation in grand-admiral).
  6. Monitoring — is a watchdog running for this session (MCP preferred, else the built-in Monitor)? An un-monitored dispatch is a doctrine violation (see § Recovery in grand-admiral).
  7. Development work? — brief the goal only, no file list/approach; the agent plans and the coordinator approves (see grand-admiral § Development-Work Delegation).

Anti-pattern — file-independence is not spawn-justification. Real case: four doc-only fixes, each under 20 lines in its own file, got four separate Opus spawns — the batch totalled well under 100 lines and belonged to one agent. Independent files justify a separate worktree or commit, NOT automatically a separate agent.

Token Economy

Four mandatory rules:

  1. Spawn discipline: default to inline for small/sequential work in the warm parent context. Spawn ONLY for genuinely parallel independent work, large scope (~20k+ output tokens, or many files), or required context isolation.
  2. Model tiering (mandatory): set model on every spawn — the agent's frontmatter model: is only the fallback when you don't. Sonnet 5 (sonnet alias auto-resolves to it) is the capable default workhorse: ~91% of Opus on SWE-bench Pro, best-in-class terminal/computer-use, strong self-verification, native 1M context, ~1.67× cheaper than Opus (2.5× cheaper until 2026-08-31). Tier per agent by where quality is load-bearing:
    • Opus — quality-critical reasoning / agentic depth: developer-bilby (agentic coding), project-reviewer-adams (project consistency + structural/idiom code-quality review), architect-nagatha (system design, dependency/tech trade-offs, plan validation), ux-designer-diziet (UX), security-engineer-smythe (security / high-risk). These carry model: opus as their frontmatter fallback.
    • Sonnet 5 — agentic-but-routine: the coordinator, qa-engineer-marvin (adversarial QA execution — tests, lints, edge cases, independent verification against ground truth), technical-writer-trillian (docs), Explore / general-purpose (search), and terminal / GUI / browser-automation verification (Sonnet 5 leads OSWorld / Terminal-bench).
    • Haiku — trivial mechanical (bulk search, formatting). Override per task, both ways: downgrade a quality-critical agent to Sonnet 5 for a trivial job; upgrade a routine agent to Opus for a genuinely hard one. Risk-based tiebreaker — security always escalates to Opus: every security-sensitive task goes to Opus regardless of its generic tier — crypto, auth/key handling, network/transport, deserialization, untrusted input, dependency/version bumps, or a large/opaque diff. A passing vulnerability scan (e.g. govulncheck) is NOT evidence of low risk and never justifies a downgrade; ALWAYS fully investigate a version bump, including verifying the updated dependency's changed code. Cost breaks ties only among non-security work — when unsure, tier up. Tokenizer caveat: Sonnet 5 emits 1.0–1.35× more tokens than Sonnet 4.6 — still net cheaper, but watch cache-heavy sessions.
  3. Read discipline: prefer Grep/Glob first and Read with offset/limit. Delegate unavoidably large fetches to a disposable sonnet subagent that returns a summary — see git-and-github § Context Management.
  4. Coordinator context: inlining keeps work in the coordinator's own context, which grows with it — so the axis is bounded-vs-bulk, not small-vs-large. Inline only BOUNDED work; when work would pull in bulk or unbounded data (large files, logs, wide searches), delegate to a disposable subagent so those bytes never enter the coordinator's context (the spawn cost buys context hygiene). For long sessions, summarise completed work to a task/file and rely on context compaction rather than carrying full history.

Scaling

Splitting: For large tasks (50+ files), spawn multiple agents of same type with different file scopes split by package/module/layer.

Batching: Merge small tasks so each agent gets >=100 lines of work. Avoid spawning agents for tiny isolated changes. Respect specialization boundaries — don't merge frontend with backend, security with docs, or unrelated domains. Group by: same layer, same language, same agent type.

Scope

This skill owns the spawn decision: whether to spawn, how many, and at which tier. Coordinator-only doctrine — session protocol, worktree mechanics, recovery, programme management — lives in grand-admiral. Any agent holding a Task tool can spawn, so this skill stands alone and assumes no grand-admiral load.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.