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Plan for openclaw

Skill LeoYeAI/openclaw-coding-skills/skills/plan-for-openclaw

Production-grade coding workflow, execution scaffolding, and tuning skills for OpenClaw agents, part of the MyClaw.ai ecosystem.

Install
npx -y skills add LeoYeAI/openclaw-coding-skills --skill plan-for-openclaw

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Break coding work into ordered, verifiable tasks for OpenClaw execution. Use when the request sounds like "make a plan", "break this into steps", "split this into tasks", "figure out the implementation order", or when work spans enough files or uncertainty that explicit checkpointing and a maintained plan file will reduce risk.

SKILL.md

1.2 KB, as published. Nobody here has run it

Plan For OpenClaw

Convert intent into a sequence the agent can execute without losing rigor.

Process

  1. Read the relevant local rules.
  2. Decide whether the task qualifies as a long task.
  3. Create or update plan.md when the workspace requires it.
  4. Break the work into thin vertical slices.
  5. Order slices by dependency and risk.
  6. Define what evidence will mark each slice complete.
  7. Keep the plan updated during execution.

Planning Heuristics

  • Prefer tasks that can be verified independently.
  • Avoid steps that combine refactor, feature work, and cleanup in one block.
  • Put the highest-uncertainty slice early enough to de-risk the task.
  • Keep wording operational, not aspirational.

Red Flags

  • A task list that is really just a vague summary
  • Large steps with no verification story
  • A plan that stops being updated after work begins

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.