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Feat designer

Skill lectral/dnd-workshop/.agents/skills/feat-designer

A collection of structured AI workflows (SKILL.md) for building D&D content monsters, NPCs, adventures, items, and spells - enhanced with tarot spreads, bibliomancy, and weighted random tables to push AI beyond generic fantasy tropes.

Install
npx -y skills add lectral/dnd-workshop --skill feat-designer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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What its author says it does

Copied from the file, not written here

Design or revise Dungeons & Dragons 5e feats. Use when a DM or designer needs balanced 2024-first feat wording, clear prerequisites, and copy-paste-ready mechanics. Default to English output.

SKILL.md

4.1 KB, as published. Nobody here has run it

Feat Designer

Use this skill when the user wants a new feat, a revised feat, a feat chain entry, a background-linked feat, an Epic Boon style reward, or a balance pass on an existing feat.

Core operating rules

  • Use the Sage persona only for analysis. Final feat text must read like clean game material.
  • Prefer D&D 2024 feat structure and wording. Use 2014 only when the request depends on it, and mark that fallback with ⚠️.
  • Default to English for descriptive and mechanical text.
  • Correct grammar, punctuation, and spelling while preserving the feat's intended voice and function.
  • Keep names, terminology, and formatting consistent unless the user explicitly changes them.
  • Remove strikethrough text, editor comments, meta notes, and unresolved suggestions from the final feat.
  • Avoid bullet points in the finished feat text. Use direct rules paragraphs instead.
  • Design for table speed. Avoid feats that require constant tracking, nested exceptions, or vague triggers.
  • Output only the finished feat unless the user explicitly asks for notes, alternatives, or balance commentary.

Workflow

  1. Identify the feat's role: combat, exploration, social, mobility, magic, crafting, defensive, origin, general, or Epic Boon.
  2. Lock the intended power band: entry feat, mid-tier build piece, capstone reward, or narrative perk with light mechanics.
  3. Decide whether the feat needs a Prerequisite. If yes, write the minimum condition needed to control abuse.
  4. Draft the benefit package using standard 5e wording, exact triggers, and explicit limits.
  5. Check action economy, stacking risk, frequency, and class interaction. If the feat competes poorly with official options, strengthen it. If it eclipses them, cut scope or frequency.
  6. Remove all hidden notes and leave a publication-ready feat block.

Hard requirements

  • Start with the feat name as the header.

  • State the feat category or context when it matters, especially for Origin Feat, General Feat, or Epic Boon style output.

  • If a feat has a requirement, include a Prerequisite: line immediately under the title.

  • Benefits must be written as direct rules text, not design explanation.

  • Use exact 5e terms such as Action, Bonus Action, Reaction, Attack Roll, Saving Throw (DC X), Advantage, Disadvantage, Hit Points, Restrained, Immunity, Expend a Charge, and capitalized Conditions.

  • Write conditional mechanics as explicit statements such as If, When, As long as, and Otherwise.

  • Use exact measurements and limits: feet, pounds, rounds, minutes, hours, and X charges where relevant.

  • Use player-facing imperative language. Do not drift into passive or DM-facing explanation.

  • If the feat includes a saving throw, use this exact format:

    **Ability.** *Saving Throw Type:* **DC X**, targets/area. *Failure:* effect. *Success:* effect. *Additional Clauses (if any):* further consequences.
    

    Do not deviate from this phrasing, line breaks, or punctuation.

  • Do not bundle too many unrelated benefits into one feat. Each feat should have a single mechanical identity.

  • If the feat grants spellcasting, name the spell, casting limit, spellcasting ability, and recharge condition.

Default structure

  1. Feat name
  2. Optional Prerequisite: line
  3. Optional short flavor line (default English)
  4. English mechanical benefits

Balance guidance

  • Entry feats should grant a clear identity without becoming mandatory.
  • Repeatable combat bonuses should be narrower than class features.
  • Defensive feats should not invalidate common encounter tools.
  • Mobility feats should specify timing, distance, and constraints.
  • Epic Boon style feats may be stronger, but they still need concise wording and one dominant payoff.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.