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Design

Skill launch52-ai/flutter-template/.claude/skills/design

Template for Flutter mobile applications.

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npx -y skills add launch52-ai/flutter-template --skill design

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Design user interfaces with exceptional UX patterns. Use when implementing screens, reviewing UI code, choosing loading states, handling errors gracefully, placing interactive elements, adding animations, or ensuring the app feels polished and intuitive. Focuses on user experience details that make apps feel professional.

SKILL.md

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Design - UI/UX Implementation

Create interfaces that feel intuitive, responsive, and delightful. Focus on the small details that distinguish polished apps from mediocre ones.

When to Use This Skill

  • Implementing new screens or components
  • Reviewing UI code for UX issues
  • Deciding between loading state patterns
  • Placing buttons, CTAs, and interactive elements
  • Handling errors and edge cases gracefully
  • Adding animations and transitions
  • Choosing animation timing and curves

The Golden Rules

  1. Thumb-first design - Primary actions in the bottom 2/3 of the screen
  2. Immediate feedback - Every tap/action should have visible response
  3. Smart defaults - Auto-focus, pre-fill, remember preferences
  4. Graceful failures - Errors should guide, not blame
  5. Platform respect - iOS swipe-back, Android gestures, Material patterns
  6. Purposeful motion - Animate to communicate, not to impress

Core Principles

Every Action Deserves Feedback

Users should never wonder "did that work?" - provide visual press states, haptics, loading indicators, and success/error messages. See interaction-guide.md for details.

Auto-Focus Intelligence

Focus the right field at the right time - login screens should auto-focus email, search screens should auto-focus the search field. See interaction-guide.md for the complete decision table.

Error Recovery, Not Error Display

Errors should help users succeed. Instead of "Error: Invalid input", show "Email needs an @ symbol". See visual-guide.md for error state patterns.

Touch Targets

Minimum 48×48dp for all interactive elements. See interaction-guide.md for sizing guidelines.

Purposeful Animation

Animation should communicate change, not decorate. Use 300ms for transitions, match curves to motion direction, and always respect reduced motion preferences. See animation-guide.md for timing, curves, and patterns.

Quick Decisions

QuestionAnswer
Loading for <300ms?No indicator needed
Loading for 1-3s?Skeleton screen
Button action?Inline button loader
Full page load?Skeleton matching layout
File upload?Progress bar with percentage
Page transition duration?300ms (default)
Element entering screen?Use easeOutCubic curve
Element leaving screen?Use easeInCubic curve
Simple property change?Use implicit animation (AnimatedContainer)
Complex animation?Use explicit (AnimationController)

Workflow

  1. Before implementing: Where will the user's thumb be? What's the primary action? What if it fails? What animations are needed?
  2. During implementation: Touch targets ≥48dp, visual press states, appropriate loading pattern, natural animations.
  3. After implementation: Review against the checklists below and test with reduced motion enabled.

Guides

GuideUse For
interaction-guide.mdTouch targets, gestures, focus, keyboard, haptics
visual-guide.mdColors, loading states, dark mode, empty states
animation-guide.mdTiming, curves, page transitions, Hero, performance
platform-guide.mdiOS vs Android conventions
examples.mdComplete Flutter code patterns

UX Checklist

  • Primary action in thumb-friendly zone
  • All touch targets ≥48dp
  • Every interactive element has feedback
  • Loading state matches operation type
  • Error messages explain AND guide
  • Works in light and dark mode
  • iOS swipe-back not blocked
  • Accessibility: labels, focus order, reduced motion (see interaction-guide.md)

Animation Checklist

  • Page transitions feel natural (300ms default)
  • Curves match motion type (easeOut for enter, easeIn for exit)
  • List items animate in (staggered for many items)
  • Loading → content transition is smooth
  • Reduced motion preference respected
  • AnimationControllers properly disposed

Accessibility Integration

This skill focuses on visual/interaction design. For comprehensive accessibility:

Key accessibility requirements covered by design:

Related Skills

  • /a11y - Comprehensive accessibility (Semantics widgets, screen readers)
  • /feature-init - Initialize feature scaffold before polishing
  • /i18n - Localize user-facing text, error messages
  • /testing - Widget tests for UI interactions

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