Canopy debug
AI skills as executable code, not prose. A declarative framework for writing skills as syntax trees of named operations, distributed as agentskills.io-format Agent Skills.
npx -y skills add kostiantyn-matsebora/canopy --skill canopy-debugAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Trace any Canopy skill with live phase banners and per-node tree tracing. Respects the current mode — in plan mode no changes are applied; in edit mode the skill executes normally.
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
3.1 KB, as published. Nobody here has run it
Runtime required. This skill uses Canopy tree notation; canopy-runtime must be active.
Detect canopy-runtime — present if either:
canopy-runtime/SKILL.mdexists under.claude/skills/,.github/skills/, or.agents/skills/, OR- a canopy-runtime marker block exists in
CLAUDE.mdor.github/copilot-instructions.md.If neither is present — install canopy-runtime first (see the
compatibilityfield for the source and install options), then re-invoke this skill.Do not interpret the
## Treewithout canopy-runtime active.
Preamble: parse $ARGUMENTS — first token is target_skill, remainder is skill_args.
Tree
- canopy-debug
- IF << $ARGUMENTS is empty or skill name is missing
- END Usage: /canopy-debug <skill-name> [skill-arguments]
- bind target_skill = first token of $ARGUMENTS
- bind skill_args = remainder of $ARGUMENTS (may be empty)
- detect platform:
.claude/skills/present → claude;.github/skills/present → copilot - IF << platform == "claude"
- Read
../canopy-runtime/SKILL.mdfor the canopy execution engine overview - Read
../canopy-runtime/references/runtime-claude.mdfor Claude Code runtime rules - Read
../canopy-runtime/references/ops.mdfor the primitive-slice index (load specific slices on demand) - Read
../canopy-runtime/references/skill-resources.mdfor category semantics, op lookup chain, tree format, manifest
- Read
- ELSE
- Read
../canopy-runtime/SKILL.mdfor the canopy execution engine overview - Read
../canopy-runtime/references/runtime-copilot.mdfor Copilot runtime rules - Read
../canopy-runtime/references/ops.mdfor the primitive-slice index (load specific slices on demand) - Read
../canopy-runtime/references/skill-resources.mdfor category semantics, op lookup chain, tree format, manifest
- Read
- Read
assets/policies/debug-output.mdfor debug rendering and animation protocol - EMIT_PHASE_BANNER << phase=Initialize | skill=target_skill | args=skill_args
- EXECUTE_WITH_TRACE << target_skill | skill_args
- IF << $ARGUMENTS is empty or skill name is missing
Rules
- Load
assets/policies/debug-output.mdbefore any output — never emit debug output without it - Respect the current Claude Code mode — plan mode means simulate mutations; edit mode means execute normally
- Emit banners and tree-state blocks to the stream as Claude narrates; never buffer and emit at end