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Architecture diagram

Skill konraddzbik/architecture-diagram-skill/skills/architecture-diagram

Build click-through, animated system architecture diagrams as a single HTML file. Drop it into a workshop, design review, or onboarding doc and let people watch the data flow instead of reading static boxes-and-arrows.

Install
npx -y skills add konraddzbik/architecture-diagram-skill --skill architecture-diagram

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What its author says it does

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Build interactive, click-through architecture diagrams for software systems — a self-contained single HTML file with animated step-by-step flows, mode toggles (dev/prod, offline/online, v1/v2), dark/light theme, and a side panel with payload details, plus a companion markdown description. Use when the user wants to visualize or design a system: architecture diagram, service map, data flow, RAG/agentic flow, microservices topology, integration diagram, CI/CD or data/ETL pipeline, multi-agent system, or onboarding diagram — or to design a new service's flows before building. Natural-language triggers: 'I'm building X, what should the flow look like', 'pokaż jak działa system', 'diagram architektury', 'wizualizacja systemu', 'klikany diagram'. Do NOT use for static diagrams that belong inline (Mermaid/PlantUML), slide decks, or printable/PDF handouts — this produces interactive HTML for browser consumption.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

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Interactive Architecture Diagrams

Build single-file, drop-in HTML pages that let workshop attendees, clients, or new team members click through how a system works — step by step, with animated data packets flowing between nodes, payload details on a side panel, and toggleable modes (offline/online, dev/prod, v1/v2). The aesthetic is dark and didactic-first: bounded nodes, gentle quadratic wires, packets that glow only on the active step — no rainbow gradients. Rebrand via the CSS tokens in assets/css-tokens.css.


When to reach for this skill

SituationUse this skill?
"Show me how the auth flow works" (interactive, for a workshop)Yes
"Design the RAG pipeline before we build it" (planning new service)Yes
"Map our microservices and how they communicate"Yes
"Visualize the CI/CD pipeline for onboarding docs"Yes
"Show the data flow through our ETL pipeline"Yes
"Draw an agentic multi-agent system with tool calls"Yes
"Build me an architecture mockup we can iterate on with the team"Yes
"Draw a sequence diagram for the PR" (static, goes in markdown)No — a Mermaid sequence diagram inline is simpler
"Add a diagram to a slide deck or PDF" (static, not interactive)No — this produces interactive HTML, not images or slides
"I just need a static boxes-and-arrows topology" (no flows/steps)No — a Mermaid flowchart is enough

The differentiator is interactivity + sequenced data flow: if the value is "click through it and watch what happens", use this skill; if you need a static image, a slide, or an inline diagram, use Mermaid instead.


The mental model

Every diagram has four things:

  1. Nodes — services, datastores, users, queues, external systems. Each has a role (color) and metadata (tech stack, port, deployment target).
  2. Flows — named scenarios the user can pick (e.g. RAG Query, Direct Query, Ingest, Auth). Each flow is an ordered list of steps.
  3. Steps{from, to, color, title, route, payload, desc, chips}. Each step lights up one wire and one target node. (color and title are required — a missing color leaves the wire uncolored, a missing title leaves the panel header blank.)
  4. Modes — orthogonal toggle (offline/online, dev/prod, v1/v2). Modes can:
    • hide/show entire nodes (e.g. Seed only exists offline)
    • rename a node (Qdrant → BigQuery)
    • swap payload bodies, ports, auth headers, latency chips

Modes are NOT alternative flows. Flows describe scenarios ("user asks a question"); modes describe deployment shape ("on Docker" vs "on Cloud Run").


Workflow when invoked

Step 1 — Capture intent

If the user has uploaded a SOLUTION.md, README, OpenAPI spec, or any architecture description, read it first before asking questions. Extract:

  • Service names + tech stack + ports
  • Deployment modes (if any)
  • Named endpoints/operations and what they do (these become flows)
  • For each operation, the chain of internal service calls (these become steps)

Then ask ONLY the gaps. Don't ask things already in the doc.

If there's no doc, ask the user briefly:

  • "What system are we drawing?"
  • "What are the main flows you want to show? (e.g. login, search, checkout)"
  • "Any mode toggles? (offline/online, dev/prod, v1/v2)"
  • "Who's the audience? Workshop attendees? Engineers? Clients?"

Step 2 — Plan the topology on paper first

Before writing code, sketch on paper (literally in your head or a scratch file) WHICH services exist, WHERE they sit relative to each other, and WHICH flows connect WHICH nodes. Avoid wire crossings — this is the single biggest readability win. See references/flow-design-patterns.md for layout heuristics.

Quick rules:

  • Orchestrator/API gateway in the middle, dependencies fanning out
  • User on the far left (entry point), datastores on the right (exit), services in between
  • Read-only services above, write-heavy services below (intuitive: data flows down into them)
  • Optional/one-shot services (seed jobs, cron) tucked in a corner

Step 3 — Build from the template

Copy assets/template.html to the working directory. It's a fully working drop-in: dark theme, side panel, player controls (play/pause/step), keyboard shortcuts, animated SVG packets, mode toggle. Edit only these regions (the template's top EDIT THESE THINGS comment is the authoritative list):

  1. <title> + <h1> — replace {{SYSTEM_NAME}} and the header text.
  2. .modepick buttons — mode toggle labels (or remove if single-mode).
  3. .flowtabs — one .flowtab per scenario; data-flow must match a flows key.
  4. .node divs in .stage — one per service: data-id, data-role, style="left/top", label, tech, port.
  5. The flows object in JS — one entry per scenario, each with an ordered steps[] array.

Conditional: update the .legend only if your roles differ from the defaults; recolor :root CSS variables only for a restyle. After editing, search the file for {{ to catch any stray {{SYSTEM_NAME}}/{{FLOW_*}} placeholders.

Don't reinvent the CSS, the player, the SVG wire renderer, or the side panel — they all work.

Step 4 — Validate before showing the user

After generating, do this self-check:

  • Open the file mentally: does every flow's step sequence make narrative sense? (Step 1 sets up, last step delivers a result to the user.)
  • Do wires cross unnecessarily? If yes, reposition nodes (try moving the late-arriving dependency away from the early ones).
  • Are there flows where a single node is the to of two consecutive steps? That's fine if it's a loop, but check the description explains why.
  • Mode swap: pick the most different node between modes (usually the database) and verify ALL its mode-dependent fields are filled in (label, tech, port, payload, chips).
  • Did you generate the companion architecture.md? (Required — see Step 6.)

If puppeteer is available in the environment, take a screenshot to spot-check layout. Code in references/screenshot.js.

Step 5 — Output the files

Always two files:

  • architecture.html — the interactive diagram
  • architecture.md — text description (components, flows step-by-step, mode differences, scenarios for the workshop)

Save to the current working directory. Platform-specific overrides:

  • Claude.ai — use /mnt/user-data/outputs/ instead
  • Claude Code / Gemini CLI / OpenCode / Copilot CLI — save to the current working directory (default)

Both should be self-sufficient — someone can read the markdown without opening the HTML, and vice versa.

Step 6 — Present the output

Tell the user where the files were saved and how to open them (open architecture.html on macOS, xdg-open architecture.html on Linux, or just open in browser). If present_files is available (Claude.ai), call it to display the HTML first, then the markdown.


File reference

FileWhen to read
assets/template.htmlAlways. This is the starting point you copy and modify.
assets/css-tokens.cssIf user asks to restyle (e.g. light theme, different brand colors). Standalone tokens you can splice into existing CSS.
references/flow-design-patterns.mdWhen planning a new system from scratch. Heuristics for node placement, naming flows, sequencing steps, choosing modes.
references/component-library.mdWhen building the nodes list. Copy-paste node snippets for User/API/DB/Queue/Cache/LLM/Cron/External/etc. with proper roles and icons.
references/screenshot.jsWhen you want to spot-check the result before showing the user. Run with node if puppeteer-core is installed.
examples/rag-eskadra-bielik.jsonReference example: a real RAG system with 5 flows and offline/online modes. Read for topology layout, offline/online mode design (per-node tech/port swapping), and flow decomposition via step_outline. Payload/chip conventions are in the sections below, not the examples.
examples/auth-oauth2.jsonReference example: an OAuth2 + session flow with dev/prod modes. Shows redirect flows and external IdP nodes.
examples/event-driven.jsonReference example: event-driven microservices with Kafka, showing async fan-out flows.
examples/cicd-pipeline.jsonReference example: CI/CD pipeline with GitHub Actions, staging/prod modes, rollback flow.
examples/agentic-tool-calling.jsonReference example: agentic AI system with tool calling, single-agent vs multi-agent modes.

The examples/*.json files are planning specs, not drop-in code — JSON outlines you translate into the template's HTML nodes + inline JS flows object. See references/flow-design-patterns.md → "Example JSON → template mapping" for the field-by-field translation.


Quick reference — node roles and colors

Hardcoded in CSS variables in template.html. Pick one per node:

RoleColorUse for
usermint #46f9b8Browser, mobile client, end user, CLI user
orchsky #6aa9ffAPI gateway, orchestrator, BFF, controller
computemagenta #ff6b8aLLM, ML model, expensive compute
embedamber #ffc14dEmbedding service, transformer, preprocessor
vectorviolet #b388ffDatabase (any), vector store, cache, blob storage
seedorange #ff9457Cron, one-shot job, migration, seed, scheduled task

If you need more roles, add CSS variables. Keep the count ≤ 6 — past that, the legend becomes a colorblind nightmare.

If your system has e.g. two distinct datastores (Postgres + Redis), still use vector for both but distinguish via the icon and label, not by inventing a 7th color.


Visual states — what the viewer sees on each step

This is the most important didactic mechanic in the diagram. Understand it before modifying the JS or CSS, or you'll break the "click a flow tab, see the whole path" intuition.

When a user picks a flow tab and lands on step N, every node and wire is classified into one of these states:

ElementStateLooks likeWhen
NodeactiveFull ring + glow + step-number badgeTarget of current step (e.g. LLM when step says "Orch → LLM")
Nodeactive-fromSoft ring, no badgeSource of current step
NodeparticipantNear-full opacity, slightly desaturatedAppears anywhere else in this flow, just not in this step
Nodedimmed25% opacity, washed outNot in this flow at all (e.g. seed during a login flow)
NodehiddenInvisibleMode-excluded entirely (e.g. seed node in online mode)
WireactiveBright role color, glow, packet animatingThe wire of the current step
WirepreviewRole color at 50% opacity, dashedBelongs to this flow but not the active step — shows the full path ahead
Wiremuted~8% opacityDoesn't belong to this flow

Why participant matters (and the JS/CSS implementation gotchas) is detailed in references/flow-design-patterns.md → "The participant state". Short version: it lets a viewer see the whole path on the first click, instead of stepping through to discover which nodes a flow uses — that's the entire point of the diagram. If you add node states, keep applyStep and the CSS (.node.participant, .wire.preview) consistent.


Interaction model

The diagram supports five ways to interact, in increasing order of viewer expertise:

InteractionWhat happensWho uses it
Click flow tabJump to step 1 of that flow, side panel updatesEveryone
Click Next/Prev (or →/←, Space)Advance/rewind one stepWorkshop attendees walking through
Click a nodeJump to the first step where this node appearsCurious viewers exploring
Drag a nodeReposition the node on the canvas; wires redraw liveLayout tweakers / presenters
Fullscreen (F)Expand canvas to fill the screen; Escape to exitWorkshop presenters

Node click vs drag. A 5px movement threshold distinguishes a click (jump to step) from a drag (reposition); pointer events handle mouse and touch alike.

Node click is the easiest to miss when modifying the skill. Three things must be in place:

  1. cursor: pointer on .node (visual affordance — "this is clickable")
  2. :hover state that reveals the role color (confirms interactivity)
  3. The JS handler that does findIndex on the current flow's steps and jumps there

If a node isn't part of the current flow (.dimmed state), clicking it shakes the node instead of doing nothing. Silent ignore is bad UX — the viewer thinks the page is broken.

Keyboard accessibility: nodes have tabIndex=0, Enter/Space triggers the same action as click.

Don't break this when adding features. It's the only way for a viewer to think "wait, where is the LLM used?" and find out instantly. Without it, they'd have to step through all 8 steps just to discover one node's role.


Quick reference — payload format

Payloads in the side panel are monospace + minimal syntax highlight. Keep them realistic but trimmed — show the shape, omit boring fields:

{
  payloadOffline:
`POST /ask
{
  "query": "Ile kosztuje parking?",
  "limit": 3,
  "temperature": 0.7
}`
  // avoid: full HTTP headers, User-Agent, 50-line bodies — show only the shape
}

Use 4-space indent, no tabs. Use // comments for inline annotations.

If a step is the same in both modes, use payload (single key). If they differ, use payloadOffline + payloadOnline (or whatever the mode names are).


Quick reference — chips (metadata badges)

Chips below the payload are short metadata labels. Two semantic types auto-style themselves:

  • Latency (matches /\d+\s*(?:ms|s|min)\b/) — gets a stopwatch icon, e.g. "~150ms", "5-30s", "timeout 120s"
  • Size/count (matches /dim|×|loaded|rules|count/) — gets a database icon, e.g. "768 dim", "38 loaded", "×N"
  • Other — neutral, e.g. "COSINE", "baseline", "idempotent", "UUID5"

Maximum 3 chips per step. They're hints, not specifications.


Naming conventions

ThingConventionExample
Flow key in JSsnake_caseask, ask_direct, ingest_text
Flow display name"Title Case (METHOD /route)""RAG Query (POST /ask)"
Node data-idsnake_case, shortorch, vector, embed
Mode keysnake_case, descriptiveoffline/online, dev/prod, v1/v2
Step titlePolish or English, depending on workshop language. Consistent within one file."Pytanie z UI" or "Question from UI"

Common pitfalls

</script> in payloads breaks everything. If a payload template literal contains the string </script> (e.g. showing an HTML snippet), the browser's HTML parser treats it as the closing tag for the main <script> block — killing all JS. Escape it as <\/script> or &lt;/script&gt; inside template literals. This also applies to any </style> or similar closing tags in payload strings.

Source node looks dead. If a step's source node renders dimmed instead of active-from, you regressed the participant logic — see "Visual states".

Wire crossings. Caused by node placement, not code — swap node positions to fix. (The template auto-curves wires in alternating directions per step index, which helps but won't fix a bad layout.)

Too many flows. More than 6 flows clutters the tab bar. If you have 8+, group them: one diagram per group (e.g. "read flows" vs "write flows" as two separate HTML files).

Modes that aren't really modes. If the toggle changes the entire topology (different services, different protocols), it's not a mode — it's a second system. Build two HTML files.

Static screenshots beat live diagrams sometimes. If the diagram will end up in a PDF report, a slide deck, or a printed handout, this skill is the wrong choice — produce a static diagram instead. This skill is for interactive consumption in a browser.

Forgetting the .md. The HTML is the showpiece, but the .md is what people read on GitHub, paste into Slack, and grep for endpoint names. Always generate both.

Polish vs English. Match the workshop language. Bilingual settings typically use Polish for internal workshops and English for client deliverables. Ask if unsure.


Extending the template

If a user asks for something the template doesn't support, here's the difficulty ranking:

RequestDifficultyWhere to edit
New nodetrivialAdd .node div, position via left/top %
New flowtrivialAdd entry to flows object
New mode (3rd one)smallAdd button to .modepick, extend state.mode switch, add payloadX fields to steps
Different brand colorssmallEdit CSS variables in :root (see assets/css-tokens.css)
Light themebuilt-inClick the moon/sun button or press T. To make light the default, add class="light" to <body>.
Drag-and-drop nodesbuilt-inAlready supported — drag any node; positions snap to a 48px lattice and persist in localStorage (keyed by page title — give each diagram a unique title, or same-title diagrams on one origin share saved layout).
Fullscreen modebuilt-inPress F or click the expand icon. Press Escape to exit.
Layout resetbuilt-inPress R or click the ↻ button (appears after any drag).
Progress barbuilt-inThin bar below player shows step position in current flow.
Parallel steps (two simultaneous wires)mediumGroup steps as {parallel: [step, step]}; player advances both
Branching flows (if-then-else)hardCurrently linear. Either fork into separate flows or add a branch field with UI for picking the branch.
Saving state in URLsmallHash-based: #mode=online&flow=ask&step=3 — parse in boot, update on changes

Don't promise features the template doesn't support without flagging the work involved.


Iteration tips

When the user gives feedback like "the diagram is too cramped" or "step 5 is confusing":

  • "Too cramped" → spread nodes wider; you have 100% width to work with. Don't go below 12% horizontal gap between adjacent nodes.
  • "Confusing step" → the step description is doing too much. Split into two steps OR rewrite to focus on ONE handoff (X sends Y to Z, that's it).
  • "It doesn't match how it really works" → ask for the actual code path. Don't guess; the diagram has zero value if it lies about reality.
  • "Make it pop more" → resist. Didactic clarity > visual punch. Maybe one accent element (a glow on the result node when flow completes) but stop there.
  • "Add a legend" → already there. If they want it bigger, increase the .legend font-size and gap.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.