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Skill authoring

Skill komluk/scaffolding/skills/skill-authoring

Methodology for authoring scaffolding-compatible skills: frontmatter contract, body structure, validation. TRIGGER when: running /create-skill, writing or reviewing a SKILL.md file, or deciding if a procedure deserves its own skill. SKIP: distilling a conversation into candidates (use distill); 3-tier memory writes (use agent-memory).From its SKILL.md

Install
npx -y skills add komluk/scaffolding --skill skill-authoring

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 15 stars15 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

8.3 KB, as published. Nobody here has run it

Skill Authoring Skill

Purpose

Methodology for authoring scaffolding-compatible skills. A skill is a single SKILL.md file under skills/<name>/ that encodes a reusable methodology Claude Code can auto-invoke. This skill defines the frontmatter contract, the recommended body structure, the description-writing rules, and the quality bar every authored skill must meet before it ships.

When to Apply

Apply this skill when:

  • Running the /create-skill command to scaffold a new skill
  • Hand-writing or editing a skills/<name>/SKILL.md file
  • Reviewing a skill for frontmatter correctness or auto-invocation quality
  • Deciding whether a repeatable procedure deserves promotion into its own skill

Do NOT apply this skill for:

  • Distilling a conversation into knowledge candidates — use distill
  • Writing into the 3-tier file memory — use agent-memory

Frontmatter Contract

Every SKILL.md MUST begin with a YAML frontmatter block delimited by ---:

FieldRule
nameRequired. Kebab-case ^[a-z][a-z0-9-]*$. MUST equal the parent directory name.
descriptionRequired. Non-empty, 1–340 characters. Follows the Description Contract below.
contextOptional. Only value: fork — run the skill in an isolated forked subagent. See "Context: fork".
agentOptional. Sub-agent for a forked skill: Explore, Plan, or general-purpose.
effortOptional. Reasoning-effort hint: low, medium, or high.

name and description are the only required fields. context, agent, and effort are optional delivery-tuning fields. All five are value-checked by validators/validate-skill.sh; any other frontmatter key is left untouched.


Description Contract

The description field drives Claude Code's automatic skill invocation. A vague or overbroad description either fails to trigger or triggers on the wrong tasks. Every scaffolding skill description MUST follow this template:

"<one-line capability summary>. TRIGGER when: <2-4 concrete observable situations>. SKIP: <1-2 cases handled by a named neighbour skill or out of scope>."

Rules:

RuleDetail
Length capKeep the whole string under ~340 characters. Trim the summary first.
Observable triggersUse observable verbs/nouns ("writing a migration"), not adjectives ("complex DB work").
2–4 triggersFewer than 2 under-triggers; more than 4 dilutes the match.
Named SKIPName the competing neighbour skill — e.g. SKIP: ... (use python-patterns).
Mutual SKIPIf skill A's SKIP names skill B, skill B's SKIP SHOULD name skill A. No two skills' TRIGGER clauses may overlap without a mutual disambiguating SKIP.
Under-trigger biasFor borderline cases, prefer under-triggering over false activations.

When a skill has no overlapping neighbour, the SKIP clause may instead name an explicitly out-of-scope case. The /create-skill command composes this string automatically from the collected inputs.


Recommended Body Structure

A skill body should read top-to-bottom as a methodology, not as prose. Use this section order:

OrderSectionContent
1## PurposeOne short paragraph: what the skill encodes and the outcome.
2## When to ApplyBulleted TRIGGER situations, then explicit SKIP cases.
3Methodology section(s)The repeatable procedure — prefer decision tables.
4## Anti-PatternsTable of common mistakes and their corrections.
5## Quality ChecklistVerifiable completion criteria.

Guidelines:

  • Prefer tables for decision matrices and checklists; keep prose minimal.
  • Each section earns its place — delete empty scaffolding.
  • Scaffold new skills from templates/skill-template.md.

Preloaded vs Invoked (orchestration contract)

A skill reaches an agent in one of two ways, and the author should decide which on purpose:

ModeMechanismUse when
PreloadedListed in an agent's skills: frontmatter — in context from turn one.The agent needs the skill on nearly every task it runs.
InvokedAuto-loaded on demand when the task matches the skill's description: TRIGGER/SKIP.The skill is situational.

Decision rule: preload a skill when an agent needs it almost every task; otherwise leave it invoked and rely on a precise description:. Preloading is a context-budget decision (skills < 300 tokens each) — prefer invoked when in doubt. The full Command → Agent → Skill responsibility split lives in docs/orchestration-pattern.md.

Context: fork (delivery mode)

context: fork runs a skill in an isolated forked subagent so its large body and working notes never pollute the main thread's context. It is a third delivery mode alongside preloaded and invoked.

When to forkWhen NOT to fork
Skill is heavy (large reference catalog) AND one-shot (consulted once to produce an artifact, no interleaving with main reasoning).Skill is iterative — it must see the current main-thread code/decisions on every step (e.g. testing-strategy, pattern-recognition).

Pair context: fork with an agent: to pick the fork's sub-agent:

agent:LoadsUse for
Explorelighter (skips CLAUDE.md + git)read-only investigation; the fork produces advice only, writes nothing.
Planlighter (skips CLAUDE.md + git)planning passes.
general-purposeCLAUDE.md + historyreference skills that read context AND may need to write/apply guidance.

Reference skills that apply guidance (and may write) should use agent: general-purpose. Never fork an iterative skill — it would lose the live context it depends on. Reverting is trivial: delete the two lines.

Dynamic injection (!command)

A skill body may inject live shell output at load time. Claude Code executes a bang-prefixed command (the bang at line start or after whitespace) and inlines its stdout when the skill loads. Use this only for cheap, read-only, secret-free context.

The syntax is a bang immediately followed by a backtick-wrapped command. Shown here in a fenced block (NOT inline) so this doc itself does not execute anything on load:

Current branch: !`git branch --show-current 2>/dev/null || true`

Rules:

RuleDetail
Cheap onlyInstant commands (git branch, git worktree list). No network, no test runs, no find /. It runs on every skill load.
No secretsNEVER inject printenv, env dumps, tokens, or cat .env. Read-only git/status only.
Fail quietlyAppend `2>/dev/null
PortableUse universally available commands (git). No project-specific binaries.
Doc examplesIn documentation, always wrap bang-command examples in fenced code blocks, never inline backticks — inline backticked bang-commands in docs can be wrongly executed by the parser.

The 500-Line Rule

A SKILL.md file MUST stay under 500 lines. Auto-injected skill context is bounded; an oversized skill is silently truncated and loses its tail content. If a skill approaches the limit, split it into two narrower skills with distinct TRIGGER/SKIP clauses rather than letting one file sprawl.


Quality Checklist

Before a new or edited skill ships:

  • Frontmatter block present and delimited by ---
  • name is kebab-case and equals the parent directory name
  • description follows the Description Contract and is under 340 chars
  • Body has ## Purpose, ## When to Apply, a methodology section, and ## Anti-Patterns
  • File is under 500 lines
  • Every neighbour skill that overlaps is named in a mutual SKIP clause
  • bash validators/validate-skill.sh skills/<name>/SKILL.md exits 0
  • tech-writer task queued to add the skill to README.md / CHANGELOG.md and bump plugin.json counts

Keep looking

Skills are one crate of 627,559. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.