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Dxgi texture capturer gpu optimization

Skill kjuhwa/skills-hub/skills/codecs/dxgi-texture-capturer-gpu-optimization

Direct3D 11 GPU-accelerated capture with IDXGIOutputDuplication, texture reuse and rotation.From its SKILL.md

Install
npx -y skills add kjuhwa/skills-hub --skill dxgi-texture-capturer-gpu-optimization

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

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SKILL.md

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Dxgi Texture Capturer Gpu Optimization

When to use

Direct3D 11 GPU-accelerated capture with IDXGIOutputDuplication, texture reuse and rotation.

Source context

  • Repo: rustdesk/rustdesk @ ac124c0680
  • Demonstrated in: libs/scrap/src/dxgi/mod.rs

Why this generalizes

Reusable template for any Windows GPU capture tool.

Next steps before publishing

  • Read the source files above and rewrite this as a product-agnostic how-to — keep the pattern, drop rustdesk-specific names.
  • Add a minimal code example in the target language (Rust + Dart / Rust only / etc.).
  • List 2-3 gotchas you hit while reproducing it.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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